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Compiling Saiansking extended .dll

ralke

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Hi! I'm having troubles compiling saiansking extended .dll library, using MSVC 2019 and Debug on x86. I have already installed opengl32 in my visual studio, and created my dinamic link library following this tutorial

And this video

But the compiler sends me this errors
errores.png

Don't know what i'm doing wrong, if someone managed to make it work, there's a chance that could share the .dll? Thanks in advance!
Post automatically merged:

Found the client, the compiling issue is still open but the request is done

And here is the RSA that comes with it
Code:
109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413
 
Last edited:
To bump the thread I can say I am using the released version for now

But, here's more information. I investigated a little and found this stuff.


And here's a link from OTC repository with old libraries, this have glew.dll and sources (are this sources appropiate to compile saians king client?)

In OTC repository search for
I currently couldn't compile, would be nice to see someone compiling this, to build some guides.
Regards!
 
using MSVC 2019 and Debug on x86
"tutorial" says to always use release not debug

and linking opengl32 is pretty easy:
RPOTOUQ.png


but yes, the compiling errors will persist, I'm on this too, hope someone can help us compiling this dll (specially to getting rid off of mana bar thing)
 
this error occurs on my

Lua:
error C2059: syntax error : '(' in dllmain.cpp 16
error C2238: unexpected token(s) preceding ';' 16

O DLLMAIN. ERRO CPP:

Code:
struct Render_NEW
{
    DWORD padds1[5];
    void (__stdcall *DrawRectangle) (DWORD nSurface, DWORD X, DWORD Y, DWORD W, DWORD H, DWORD nRed, DWORD nGreen, DWORD nBlue);
    DWORD padds2[4];
<ERROR> -> void  __stdcall (*LoadSprite) (int surface, int x, int y, int w, int h, void* data);
};
 
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