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Maybe you already heard about Trapera, but for those who didn't a little presentation:
Trapera is an edited server of Vanilla/Karmia map on 8.0 Tibia with real map & custom parts. Server style is RPG & PVP.
The first project development started 2 years ago and our first edition reached 850 active players record.
We never expected so much passionate players by this old map and that was great but we were not ready for that!
When we started the first edition we saw that the end game could be reached in 3 weeks.. We were not able to respect the players exigency which was big because of the succes of the players online amount.
From the first edition we tried to launch few times again and make updates but we never did enough and we couldn't resolve all problems.
This time before making anything, we surrounded all problems on the server:
There is no fun when no PVP
There is no challenge on server
The server is not winning enough money
End game is reached too fast
After surrounding all problems, we focused on finding solutions and we found them keeping the soul of RPG & PVP no P2W server.
We are already working intensively for 1 month on the new edition. This time we don't want to launch again without making all changes that we decided to do.
You can find our objectives on our Trello To Do List there: Trapera - To Do List
In best case, we would like to launch Trapera at the end of January 2022
I will update this thread with our progress and some screenshots.
We created Trapera 2 years ago.
I think we are all adults now so we know that if we want to keep working fulltime on a server, it must win money, that's just logic.
Hello otlanders!
As I promised You, the post with all what we've done so far:
New Outfits:
Golden Outfit, Champion Outfit, Conjurer Outfit, Ranger Outfit and Arena Champion Outfit.
Few of them will be obtainable in quests, others in shop.
New Monsters:
57 new sprites & scripts of monsters.
Few of them are just higher Tibia monsters with adapted loot. Others are custom monsters for dungeons, quests & exp places.
Thanks to our engaged community players we could test all of these monsters and they are working pretty well, we just have to adapt damage for some of custom creatures.
Custom:
Black Dragon
Traperius
Mozgornica
Sharkor
Deeplus
Deeplus Elite
Waterian
Massive Waterian
Deeplus Spellus
Deeplus Guard
Obitos
Kuskus
Chitos
King Kong
Magma King Kong
Gnarldog
Modified Gnarldog
Wolfman
Bearman
Lizard Protector
Lizard Chief
Birdus
Modified Birdus
Florus
Fire Soul
Fire Soul Guard
Shaburas
Shaburak Lord
Hell Nightmare
Pincorus
Ganked Book
Pato Book
Hell Demon
Master Hell Demon
Supremacy Lord
Magical Demon
Task system:
We have fully reworked the task system, it has been scripted by @4Marsupilami big thanks to you, great job again!
Now when you speak to one of our two NPCs (Grizzly Adams or Grizzly Lola) you can have a view of Active, Avalaible and Done Tasks.
You also have informations about all rewards, killed count etc..
Now you can also take more tasks at the same time and repeat them few times.
Rare Loot Animation:
Sometimes when you kill many monsters at the same time and you drop a rare item, you have to check all bodies to find it and it's pretty borring. We decided to create a system that will show you which corpse has a rare item.
There are 3 levels of rare text colors:
Orange for pretty rare items
Light green for rare items
Light blue for very rare items
Big thanks again to @Sarah Wesker for her incredible job!
Autoloot:
Classic auto loot added with commands.
Exemple: !autoloot add, gold coin
Reward Bag:
Before we can change the whole engine and implement Reward Chest system we installed something similar.
Special bosses will give a loot bag for all players that damaged him. Lootchances will be different for all players.
New Premium Features:
As we said, we had to fix all problems and one of them it was poor shop.
We decided to give some more advantages for premium players, to make their gameplay more enjoyable:
FACC players can take only 2 tasks at the same time and repeat 2 times vs PACC can do take 3 and repeat 3.
Loot message info is only for premium users
Animated arrow and text for the Rare Loot is only for PACC
New Shop Items:
Gold Converter
Autoloot unlocker
Backpack of holding
Mortal and Physical Amulets (Arm: 3 and protection to death 6% or physical 6%)
Experience scroll (20% better exp for 2h only 1 use par day)
Vocations Backpack (28 slots and +2 to each vocation skill for exemple +2mlvl for mages)
Actually we are working at:
Adding more then 30 sprites of new items
Creating custom Map & Mission for Djinns big thanks to @leo9393 who is helping us with the map
Fixing some issues with the animated arrow and rare text
Adding tasks for new monsters
New town with new monsters exp places
3 new dungeons
You can follow our to do list on trello: Trapera - Trello
Join our Discord for discussions and start informations: Trapera - Discord
Monsters & Bosses:
2 custom monsters has been added, Hero Lord and Elfus.
We have also created 4 new bosses:
Veigar
Mu Of Aries
Gazy Gaz
Tank
They all will drop some special items and Boss Tokens which can be traded for Items Boxes. Their loot is spread for all players that damage them with our reward bag system.
Ferumbras will also drop boss tokens and extra stuff.
Tasks:
20 new tasks has been added:
Hero Lord
Elfus
Ghastly Dragon
Midnight Asura
Dawnfire Asura
Hellspawn
Mutated Rat
Mutated Human
Mutated Bat
Mooh'Tah Warrior
Moohtant
Execowtionner
Worm Priestess
Minotaur Hunter
Traperius
Black Dragon
Falcon Knight
Falcon Paladin
Vampire Bride
Fixes:
Fixed Animation bugs and added 0.5 sec delay to the Rare Loot arrow animation and text
With our community, we could test our new dungeon custom monsters and adjust their damage. It was too weak.
Items:
40 new sprites of items has been added. More items, more content, more fun
Almost all of these items are already configurated and ready to use!
We updated the client with all new sprites.
NPCs:
Aldo is now repairing Firewalker Boots for 20k.
A Sweaty Cyclops has been added. He trades soul orbs for infernal bolts.
Boxeus created, for boss tokens exchange.
Djinns NPCs are reworked with storages in preparation for the custom access mission, same for Rashid.
Map:
Area for the Djinns mission has been finished, added and tested.
New big island has been added, we have big inspirations for this island. It's the one which will require mission to access.
There will be setup custom exp places mid & high level difficulty, quests, missions and most important: all of the 3 new dungeons.
New Shop Items:
Rashid Access
Blue Djinn Access
Green Djinn Access
Items Box
Zaoan Chess Box
Tibia Coins Scroll
Actually we are working at:
Map spawn update
Creating missions for Djinns & Rashid access
Scripting Dungeons
Adding Whacking Driller of Fate
Adding Bosses Area
Adding Daily Bosses spawns
Our progress is pretty good, we still hope in launching at the end of January.
You can follow our to do list on trello: Trapera - Trello
Join our Discord for discussions and start informations: Trapera - Discord
We wanted to add somme custom summons for all vocations via summon dolls, 1 use for 30 minutes but we decided that it can have bad influence on PVP, so we archived that idea.
On last days we worked at:
Missions:
Custom mission for djinns access (there is 1 djinn side to choose at the end)
Custom mission for Rashid
Created new 7 NPCs
Items:
- Added few items for missions and the Whacking Driller of Fate
Agardia:
That's the name we want to use for our new town.
We are still improving the areas around Agardia.
Lore:
We writed a starter lore that will be used for different quests & missions in Agardia. It's a little touch to improve the RPG on the server.
Idya (the isle where djinns are in war) will also have an important place in the lore. We reserve it for the future.
This is what it looks like at the moment:
Agardia.. a dangerous fortress, destroyed by evil creatures..
At any moment it can be invaded again..
Few people are still living there, they don't want to leave their island, the place where they live since being childs.
They need help in cleaning the town and nearby areas.
They also need tools and materials for reconstruction.
For helping them, they can offer some valuables that they still have.
Some of Agardia citizens are prisoners in areas controled by monsters.
There are rumours about a Magical Monster that summon all these invaders.
He came from different universe to create his camp. His main spot is near Agardia in deep tunels.
This week, we will know if we are ready to open Trapera again. If we finish 90% of our tasks, we will be able to launch mini test server during this weekend and then start ads and prepare for the realase day.
We decided about the release date of new Trapera edition: 27 january at 17:00 CET.
An otservlist countdown has been already reserved and we are in touch with few streamers.
What we done on last days:
Wikipedia update:
We started updating the wikipedia and mostly the Trapera - Systems page.
Almost all new systems are explained.
Daily Tasks:
Everyday players can make 1 random task which will unlock the possibility to get 1 daily reward.
Rewards are different everyday.
More informations: Trapera - Daily Tasks
Tibia coins for level advances:
To reward power gaming try harders we added the Tibia coins for first level advances system.
More informations: Trapera - Tibia coins for level advances
We are actually working at:
Interactive map
Dungeons config
Daily bosses arena
Adding latest 2 exp places
Checking all monsters if they don't drop new added items
Add missions in Agardia to be able to pass through gates
Create hardcore annihilator
This weekend we will test all new content with our community, all testers will receive a reward for start so if you want to join us you are welcome
You can follow our to do list on trello: Trapera - Trello
Join our Discord for discussions and start informations: Trapera - Discord
We are ready for the start!
This weekend we finished almost everything from our To Do List.
We made restart and write news on our website.
Do not hesitate to check it for more informations
A Thread in Server Gala has been writed, waiting for approval.