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[Crimson OT] -- 100% Custom OT -- Showoff

krafttomten

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Here's some pictures from my custom RPG map. Hope you enjoy!


Askarak and Shaburak demons
shaburak-askarak.png


Deeper into the caves
hell.png



Dragon spawn
dragons.png


Minotaurs
minos.png


Overview of the world
(It doesn't all fit when being captured from RME, not sure what I can do about that)
overview-150622.png
I guess that's it for a start. If you have any thoughts, I'd be happy to hear them!
 
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looks cool, i think you could add a bit more details to the spaces, and also the dragon spawn looks a little dangerous alot of stuff really close, but i guess depends what kind of server you have, seems most of the time, you would seperate dragon spawns and the dragon lords, so that way u can hunt either one, and not have to do both.
 
looks cool, i think you could add a bit more details to the spaces, and also the dragon spawn looks a little dangerous alot of stuff really close, but i guess depends what kind of server you have, seems most of the time, you would seperate dragon spawns and the dragon lords, so that way u can hunt either one, and not have to do both.
Thanks for your feedback! I believe that more details always can be added, but I generally prefer function over aesthetics, so details are subsidiary at the moment. I hope I have made enough details for an engaging experience in-game.

Having different mobs are more engaging to me than having one type at a time. And yeah it's dangerous. That's the point ;)
 
Thanks for your feedback! I believe that more details always can be added, but I generally prefer function over aesthetics, so details are subsidiary at the moment. I hope I have made enough details for an engaging experience in-game.

Having different mobs are more engaging to me than having one type at a time. And yeah it's dangerous. That's the point ;)
i agree, alot of people here in mapping get hung up on the details, but i think players don't really care as much lol, whatever is more fun is best ! goodluck with your project
 
I don't get why lava doesn't flood this basalt floors if they are lower than lava level, it should be reverse and borders of basalt should enter lava lake
If nomads can build palisade then why they live in a tent?
If there are bamboo bridges on dragon lairs i would never step on it xD
I'd put crystal closer to the wall, not only because it is obsticle on the way but this crystal should be mined first when dwarves made tunnel :)
 
Lava flows towards ground and cools off when flowing over it, so to my mind it makes sense why the basalt would have an edge that is moving away from the lava, not towards it.

They are not from nomads, it's military.

I totally agree about the bamboo bridge hahah! Also weird when the dragons walk across it xD But I suppose.. magic? Powerful magic?

The crystals gives the dwarves strength according to lore. They don't want to remove them :D Also it might be seen as an obstacle on a picture like this, but given how strong the dwarves are, it's more like something to hide behind and set up wild growths. Use the environment to your advantage ;)
 
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