Hello, anyone knows how OtClient converts WndProc XY to the client XYZ coordinates?
I'm trying to make a function to convert XYZ from tibia to XY to screen coordinates (World2Screen).
For now, the way I know to achieve it would be by finding the viewmatrix and angles like any ESP. Or also I've found the function transformPositionTo2D in mapview.cpp
I'm not sure how to proceed and maybe there's someone with experience in this subject that could throw some light
I'm trying to make a function to convert XYZ from tibia to XY to screen coordinates (World2Screen).
For now, the way I know to achieve it would be by finding the viewmatrix and angles like any ESP. Or also I've found the function transformPositionTo2D in mapview.cpp
I'm not sure how to proceed and maybe there's someone with experience in this subject that could throw some light