DrRed24
Active Member
- Joined
- May 18, 2022
- Messages
- 27
- Reaction score
- 30
Hello guys!
I would like to ask for help/request
Currently im using this system: [TFS 1.X] Rarity Rolls & Custom Attributes Library (https://otland.net/threads/tfs-1-x-rarity-rolls-custom-attributes-library.268888/)
And it works amazing, i just want to know if its possible to make this system works with quests chests.
Let's say a player open a quest chests and receive any item but the item get random roll (rare,epic or legendary)
Also if that can be implemented to this Advanced Quest Chest system: [TFS 1.3] Advanced quest chests (https://otland.net/threads/tfs-1-3-advanced-quest-chests.277772/)
I tried to add this code to Advanced Quest Chest System but no success.
Thanks in advance!
I would like to ask for help/request
Currently im using this system: [TFS 1.X] Rarity Rolls & Custom Attributes Library (https://otland.net/threads/tfs-1-x-rarity-rolls-custom-attributes-library.268888/)
And it works amazing, i just want to know if its possible to make this system works with quests chests.
Let's say a player open a quest chests and receive any item but the item get random roll (rare,epic or legendary)
Also if that can be implemented to this Advanced Quest Chest system: [TFS 1.3] Advanced quest chests (https://otland.net/threads/tfs-1-3-advanced-quest-chests.277772/)
I tried to add this code to Advanced Quest Chest System but no success.
Lua:
-- EXAMPLE
local exampleRoll = player:addItem(reward, 1)
rollRarity(exampleRoll, "rare") -- FORCE A RARE (not epic, or legendary) on the item
-- /EXAMPLE
Thanks in advance!