What do you think of the idea of a server with a set maximum character level? For example at 200lvl?
PVP would make sense because there wouldn't be such a level gap between players that someone who has been playing for a longer time has, for example, level 500 and kills players with level 200. The game would be focused on team play, doing dungeons, doing quests from npc, and fighting almost as equals, because there could still be a disparity in skills. In my opinion, such gameplay would be more interesting because it would not just be about constant grind and getting higher and higher levels. It would be possible to introduce equipment with bonuses that could be gained from missions and set up an economy to spend money on various small boosts, which would make the gameplay a little easier. Boost on skils, boost on hp and mana, boost to loot etc.
PVP would make sense because there wouldn't be such a level gap between players that someone who has been playing for a longer time has, for example, level 500 and kills players with level 200. The game would be focused on team play, doing dungeons, doing quests from npc, and fighting almost as equals, because there could still be a disparity in skills. In my opinion, such gameplay would be more interesting because it would not just be about constant grind and getting higher and higher levels. It would be possible to introduce equipment with bonuses that could be gained from missions and set up an economy to spend money on various small boosts, which would make the gameplay a little easier. Boost on skils, boost on hp and mana, boost to loot etc.