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Input to RPG/Casual server

What is your preference?


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    45

Marshall_

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Hi,

I'm working on a RPG/Casual server, somewhat similar to an Evolution but it will have a little more grind and slow-pace to it. I'm wondering what the preference is between these options and why.

a) No teleports available to spawns.
b) Teleports available to spawns after they have been discovered.
c) Teleports available to spawns, no requirement to use them.

The same question goes for quests.


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If it's similar to an Evolution then it would make sense to have some kind of teleports, plus it's a casual RPG. The setup that I usually prefer in most servers is to have a waypoint system, essentially option b. You get the best of both worlds. You still have to explore and find all the spawns, but you get to save time later on if you want to revisit.
 
I think waypoint system is ok, but not directly going to hunts...
maybe somer certain areas of the map that are far from the city and have hunts near it.

so the player can use as a shortcut
 
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