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OTClient Client skill name changes.

KingKermit

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I'm not very experienced in programming. I've found plenty of people asking this question, but no one gets a clear answer. I'm going to be as specific as I can. I am using mehah OTC version 2.0.1. In the skills list (the one made by the "game_skills" module), I want to hide the skills "Axe Fighting" and "Club Fighting", and change "Sword Fighting to "Melee Fighting". I have tried editing "modules/gamelib/const.lua" and "src/client/const.h" assuming that the word "Fighting" was added some other way (though I don't know why it would be). That only caused them to list incorrect values.
Lua:
Skill = {
    Fist = 0,
    Melee = 1,
    Distance = 2,
    Shielding = 3,
    Fishing = 4,
    CriticalChance = 5,
    CriticalDamage = 6,
    LifeLeechChance = 7,
    LifeLeechAmount = 8,
    ManaLeechChance = 9,
    ManaLeechAmount = 10
C++:
    enum Skill : uint8_t
    {
        Fist = 0,
        Melee,
        Distance,
        Shielding,
        Fishing,
        CriticalChance,
        CriticalDamage,
        LifeLeechChance,
        LifeLeechAmount,
        ManaLeechChance,
        ManaLeechAmount,
        Fatal,
        Dodge,
        Momentum,
        LastSkill
    };
I also edited "tools.cpp" in TFS. I figured I would just settle for having 2 unused skills showing if that worked, but it just seemed to affect level up messages.
C++:
std::string getSkillName(uint8_t skillid)
{
    switch (skillid) {
        case SKILL_FIST:
            return "fist fighting";

        case SKILL_CLUB:
            return "club fighting";

        case SKILL_SWORD:
            return "melee fighting";

        case SKILL_AXE:
            return "axe fighting";

        case SKILL_DISTANCE:
            return "distance fighting";

        case SKILL_SHIELD:
            return "shielding";

        case SKILL_FISHING:
            return "fishing";

        case SKILL_MAGLEVEL:
            return "magic level";

        case SKILL_LEVEL:
            return "level";

        default:
            return "unknown";
    }
}
I searched the entire project on both TFS and OTC for different words and found nothing that seemed to help. So, exactly which files must I change and how do I change them to do what I want?
 
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