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C++ !oldmwon or !oldmw off

Joined
Aug 15, 2014
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Hi guys, on my servers there are people who like the old mw sprite and people who like the new sprite.

I saw this talkaction on some servers
!oldmw on
!oldmw off

When it says !oldmw on the client only generates mw with the old id

and

!oldmw off
Returns to current MW which is clearer and more transparent.

Could anyone help?
Thanks
 
TFS 1.4.2+
data/scripts/script.lua
Lua:
local command = "!oldmw"
local storage = 777555

local newMagicWall = Combat()
newMagicWall:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
newMagicWall:setParameter(COMBAT_PARAM_CREATEITEM, ITEM_MAGICWALL)

local oldMagicWall = Combat()
oldMagicWall:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
oldMagicWall:setParameter(COMBAT_PARAM_CREATEITEM, ITEM_OLD_MAGICWALL)

local rune = Spell(SPELL_RUNE)
function rune.onCastSpell(creature, variant, isHotkey)
    if creature:getStorageValue(storage) == 1 then
        return oldMagicWall:execute(creature, variant)
    end
    return newMagicWall:execute(creature, variant)
end

rune:name("Magic Wall Rune")
rune:group("attack")
rune:runeId(2293)
rune:charges(3)
rune:id(86)
rune:cooldown(2000)
rune:groupCooldown(2000)
rune:level(32)
rune:magicLevel(9)
rune:allowFarUse(true)
rune:isPremium(false)
rune:isBlocking(true, true)
rune:register()

local talkAction = TalkAction(command)

function talkAction.onSay(player, words, param, type)
    local state = param:lower():trim()
    if state == "on" then
        player:setStorageValue(storage, 1)
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are now using old magic walls.")
    elseif state == "off" then
        player:setStorageValue(storage, 0)
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are now using new magic walls.")
    else
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Use " .. command .. " on/off")
    end
    return false
end

talkAction:separator(" ")
talkAction:register()
Make sure to configure it, I don't know if it's exactly what you were looking for but at least you have this option available.
 
Hi guys, on my servers there are people who like the old mw sprite and people who like the new sprite.

I saw this talkaction on some servers
!oldmw on
!oldmw off

When it says !oldmw on the client only generates mw with the old id

and

!oldmw off
Returns to current MW which is clearer and more transparent.

Could anyone help?
Thanks
 
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