Can anyone help me with this error?
Lua:
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local itemEx = target
-- Flower
if item.actionid == 41354 then -- Getting Flower
if player:getStorageValue(lionrock.storages.getFlower) < 1 then
player:addItem(lionrock.items.flower)
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You have picked a beatiful's lion's mane.")
player:setStorageValue(lionrock.storages.getFlower, 1)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
else
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You've picked this flower before.")
end
return true
end
if item:getId() == lionrock.items.flower and itemEx.actionid == 41340 then -- Using Flower with Basin
if player:getStorageValue(lionrock.storages.usedFlower) < 1 then
player:removeItem(lionrock.items.flower, 1)
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You burnt a lion's mane flower. The light in the small pyramid nearby begins to shine.")
player:setStorageValue(lionrock.storages.usedFlower, 1)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
else
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You have burned the flower before.")
end
return true
end
-- Using Skeleton
if item.actionid == 41356 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You missed the skeleton, you can get the scroll from the \"Amphora\".")
player:setStorageValue(lionrock.storages.skeleton, 1)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
end
-- Holy Water
if item.actionid == 41355 then
if player:getStorageValue(lionrock.storages.getHolyWater) < 1 then -- Getting Holy Water
player:addItem(lionrock.items.holywater, 1)
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You took some holy water from the sacred well.")
player:setStorageValue(lionrock.storages.getHolyWater, 1)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
else
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You've picked this holy water before.")
end
end
if item:getId() == lionrock.items.holywater and itemEx.actionid == 41343 then -- Using HolyWater with Tears
if player:getStorageValue(lionrock.storages.usedHolyWater) < 1 then
player:removeItem(lionrock.items.holywater, 1)
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You have purified a sacred pedestal with holy water. You have now passed the last test to enter the inner sanctum.")
player:setStorageValue(lionrock.storages.usedHolyWater, 1)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
end
return true
end
-- Tongue
if item:getId() == lionrock.items.tongue and itemEx.actionid == 41341 then -- Using HolyWater with Tears
if player:getStorageValue(lionrock.storages.usedTongue) < 1 then
player:removeItem(lionrock.items.tongue, 1)
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You have sacrificed a cobra tongue at an ancient statue. The light in the small pyramid nearby begins to shine.")
player:setStorageValue(lionrock.storages.usedTongue, 1)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
end
return true
end
-- Large Amphora
if item.actionid == 41345 then
-- if player:getStorageValue(lionrock.storages.getScroll) < 1 and player:getStorageValue(lionrock.storages.skeleton) > 1 then
player:addItem(lionrock.items.scroll)
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "As you pass incautiously, the ancient amphora crumbles to shards and dust. Amidst the debris you discover an old scroll.")
player:setStorageValue(lionrock.storages.getScroll, 1)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
-- end
end
if item.actionid == 41357 then
if player:getStorageValue(lionrock.storages.playerCanDoTasks) - os.time() > 0 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Come back after the server save.")
return false
end
if player:getStorageValue(lionrock.storages.translation1) < 1 or player:getStorageValue(lionrock.storages.translation2) < 1 or player:getStorageValue(lionrock.storages.translation3) < 1 or player:getStorageValue(lionrock.storages.translation4) < 1 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You need get old scrolls to receive your reward.")
return false
end
-- Player reward
player:setStorageValue(lionrock.storages.playerCanDoTasks, os.time() + 1 * 24 * 60 * 60 )
local reward = lionrock.rewards[math.random(#lionrock.rewards)]
player:addItem(reward.id, 1)
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Here is your reward.")
-- Reseting tasks
lionrock.taskactive.ruby = false
lionrock.taskactive.sapphire = false
lionrock.taskactive.amethyst = false
lionrock.taskactive.topaz = false
-- removign fires.
-- ruby
local redflamePosition = Position(33069, 32298, 9)
local redItem = Tile(redflamePosition):getItemById(1488)
if redItem then
redItem:remove()
end
-- amethyst
local yellowflamePosition = Position(33077, 32302, 9)
local yellowItem = Tile(yellowflamePosition):getItemById(1500)
if yellowItem then
yellowItem:remove()
end
-- topaz
local purpleflamePosition = Position(33077, 32298, 9)
local purpleItem = Tile(purpleflamePosition):getItemById(7473)
if purpleItem then
purpleItem:remove()
end
-- sapphire
local tpflamePosition = Position(33069, 32302, 9)
local tpItem = Tile(tpflamePosition):getItemById(8058)
if tpItem then
tpItem:remove()
end
-- Removing Fountain
local Item = Tile(position(33073, 32300, 9)):getItemById(6390)
if Item then
Item:remove()
-- Stone back;
Game.createItem(3608, 1, { x=33073, y=32300, z=9})
end
end
end