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Downgraded 13.x assets to .dat/.spr format

I recently updated my RME and items.otb with the latest on Evil Puncker's github.

It opens fine until any of the actual new sprites are used on the map and saved, then it just errors out with:
  • Unsupported client version message (8)
I downloaded the latest RME version from Zbizu's Github as well.
I edited the items.xml, made sure to port over the items.otb, and have the latest .spr or .dat files from Evil Puncker's Github that RME paths into.

Is there a desync somewhere? Or did I miss a step?
 
I recently updated my RME and items.otb with the latest on Evil Puncker's github.

It opens fine until any of the actual new sprites are used on the map and saved, then it just errors out with:
  • Unsupported client version message (8)
I downloaded the latest RME version from Zbizu's Github as well.
I edited the items.xml, made sure to port over the items.otb, and have the latest .spr or .dat files from Evil Puncker's Github that RME paths into.

Is there a desync somewhere? Or did I miss a step?
make sure to use the correct otb version at clients.xml
 
make sure to use the correct otb version at clients.xml
So I went in and added the 12.86 lines and it still asked for a new folder, so I made one named "1286" and threw everything from my 1098 folder into it.
It worked but I'm not sure if I was supposed to copy and paste the files from the "1098" folder into the newly created "1286".
It launches correctly now with no errors, but I'm not sure if this will cause issues in the future.

EDIT: The reason being that without throwing the 1098 folder files into 1286, it would say "could not load monsters, items, etc".
 
So I went in and added the 12.86 lines and it still asked for a new folder, so I made one named "1286" and threw everything from my 1098 folder into it.
It worked but I'm not sure if I was supposed to copy and paste the files from the "1098" folder into the newly created "1286".
It launches correctly now with no errors, but I'm not sure if this will cause issues in the future.

that's right, just make sure both items.otb and items.xml are the correct (new) ones and you are good to go
 
that's right, just make sure both items.otb and items.xml are the correct (new) ones and you are good to go
When following those instructions, RME presents the error, "Node 'client' 'otb' tag is invalid (couldn't find this otb version)."
 
make sure to use the correct otb version at clients.xml
I checked this and the clients.xml is the same as this one and I'm still getting the unsupported client version (8). I also did what Eiffel did which was copy my 1098 folder to the 1286 and is still the same. Is the default version of the client supposed to be 1098 or 1286 because I also tried that and so far nothing.
 
I checked this and the clients.xml is the same as this one and I'm still getting the unsupported client version (8). I also did what Eiffel did which was copy my 1098 folder to the 1286 and is still the same. Is the default version of the client supposed to be 1098 or 1286 because I also tried that and so far nothing.
bump same here
 
why when i save the map (i import one i had 10.98) to 12.86 (using the latest item.xml and items.otb 12.90) I have the latest remere, and when i save an try to reopen again, it says unsopported client version?

Any ideas maybe im doing something wrong
 
@Evil Puncker - Any chance I could get a tutorial of how to export an outfit and import it to 8.6?
Every time I try, no matter which version of OB I use; every time it loses animations and only imports north/south/west/east facing idle images.

Nvm, resolved!
 
Last edited:
Any predictions to update to the latest sprites? :D
Some new outfits have been released that are really cool
 
Hello! I followed every step you ask to, but when i'm opening the new tfs compiled i get all these errors. But i followed step by step, changed the 4 archives at the source (item.cpp and the other 3). Can someone help me?
1669222637100.png
 
Hello! I followed every step you ask to, but when i'm opening the new tfs compiled i get all these errors. But i followed step by step, changed the 4 archives at the source (item.cpp and the other 3). Can someone help me?
View attachment 71905
Looks like you are using incorrect items.xml you should have replaced only items.otb this items.xml doesn't fit your server source since it doesn't include some attributes [those attrs are missing or replaced]
 
Hello! I followed every step you ask to, but when i'm opening the new tfs compiled i get all these errors. But i followed step by step, changed the 4 archives at the source (item.cpp and the other 3). Can someone help me?
View attachment 71905


for the shootypes error you have to add them on const.h (SOURCES) and recompile, you dont have the shootype effect registered for those. do a ctrl F con const.h and register the new shootypes. For the quiver and supply thing, just ctrl F and delete the lines with Supply and Quiver from your items xml, since ur tfs does not have those functions. I have not a certain way but you can port quiver from the most recent tfs but dunno how maybe someone else?



 
for the shootypes error you have to add them on const.h (SOURCES) and recompile, you dont have the shootype effect registered for those. do a ctrl F con const.h and register the new shootypes. For the quiver and supply thing, just ctrl F and delete the lines with Supply and Quiver from your items xml, since ur tfs does not have those f
So i can't use the 1.4 10.98 with these features released here for 12.x?
 
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