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[France] [7.4] [Inferna] [High EXP] [Custom RealMap] [PVP-Enforced] Start: 27-12-2022 18.00 CEST🎅

Server Website/AAC
https://inferna.online/
Server Address
inferna.online
Server Port
7171
Client Protocol
7
If aol is not going to exist I hope that you make it harder to lose Anni weapons.
In the old tibia, knights on inferna didn't wear Aol either, they ran with a mace with a war hammer, because they could die at any time, not only in war.

Here, you're have much easy off anyway because you have a frag limit, no one can send you to Rookgard.

It's unlikely that you will find 4 knights with level 100 here who will want to do a weapon quest.

The knight is the richest profession in the game, always has the most cash, you can buy all weapons.

When 4 sorcerers done annihilator quest maybe sell weapon on trade.

For now, more problem of is whether the server will work, because so far it looks bad.

Few registered accounts poor short advertisement and information about exp stage differ between otland and the official site of the server.

You look at page a , and there's a view of lvl 100 characters from the test server, it doesn't look good.
 
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In the old tibia, knights on inferna didn't wear Aol either, they ran with a mace with a war hammer, because they could die at any time, not only in war.

Here, you're have much easy off anyway because you have a frag limit, no one can send you to Rookgard.

It's unlikely that you will find 4 knights with level 100 here who will want to do a weapon quest.

The knight is the richest profession in the game, always has the most cash, you can buy all weapons.

When 4 sorcerers done annihilator quest maybe sell weapon on trade.

For now, more problem of is whether the server will work, because so far it looks bad.

Few registered accounts poor short advertisement and information about exp stage differ between otland and the official site of the server.

You look at page a , and there's a view of lvl 100 characters from the test server, it doesn't look good.
server will be fun for those who like pvp , lets hope 50+ online atleast
 
server will be fun for those who like pvp , lets hope 50+ online atleast
That's how everyone will do a team of 2-4 people and there will be wars xD

The better servers high rate like Oldera, Danera etc had slightly bigger teams of around 10-15 people and 200 players per server.

Illuminante 7.6 servers or multiple 7.72 servers with low exp x20 without exp stage had about 20-30 people per server where there were usually about 3-4 teams of 3-4 people per team.

Here are some of my old movies from the old days:





 
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Finally! Thank you host.
For me, it doesn't matter but I think you should reconsider "full" Inferna mode, for example on Waropolis there is an unjust system but if you kill someone you will gain a yellow skull for a few days.
With no unjust system, there will be players killing every single person they see (new players will have it very hard after server being online for few days)
 
Finally! Thank you host.
For me, it doesn't matter but I think you should reconsider "full" Inferna mode, for example on Waropolis there is an unjust system but if you kill someone you will gain a yellow skull for a few days.
With no unjust system, there will be players killing every single person they see (new players will have it very hard after server being online for few days)
ond is back for some war action, essa
 
I think end stages are too low with no bless, but that you can adjust later. Because 3/2x and drop 4-6kk exp on a server full of pvp. This is like you implant a "max level" and it is just fun if people reach higher lvls. It was not uncommon we fought lvl 160-190 at lvl 100-120 on Waropolis which is really fun because you get alot of exp :D!

120x25
2150x20
5175x10


How much experience do you gain from death loss?
Did you do anything against "monsters gain player experience?"
 
I think end stages are too low with no bless, but that you can adjust later. Because 3/2x and drop 4-6kk exp on a server full of pvp. This is like you implant a "max level" and it is just fun if people reach higher lvls. It was not uncommon we fought lvl 160-190 at lvl 100-120 on Waropolis which is really fun because you get alot of exp :D!

120x25
2150x20
5175x10


How much experience do you gain from death loss?
Did you do anything against "monsters gain player experience?"
on the discord server there is like a support-ticket channel, where you can create ticket and ask anything. if you got questions like these and dont get replied here on OTland, i recommend highly to join discord server!
 
I rather bump the thread for an advertisement. If you want a server to be active and people go exp even if they know they will get sneaked you need a higher stage. It can't take 1h+ to gain 1 level if you risk losing 4-6 levels and if none exp there is none to kill. If there is none to kill there is no reason to connect to the server.
Sure there will be people to fight in Cities, but people won't exp back after a lost fight if there is too low exp.
If you aim to host servers like this, being alive for 1-2 weeks is enough because you can improve the server each "season"

Then you could save guild stats/char stats for next season (visible on the page) or sth.
On Waropolis I remember we killed even level 200+ RPS / EKS and in the last stage there were 10x


LENNY WHERE ARE YOU?
 
I rather bump the thread for an advertisement. If you want a server to be active and people go exp even if they know they will get sneaked you need a higher stage. It can't take 1h+ to gain 1 level if you risk losing 4-6 levels and if none exp there is none to kill. If there is none to kill there is no reason to connect to the server.
Sure there will be people to fight in Cities, but people won't exp back after a lost fight if there is too low exp.
If you aim to host servers like this, being alive for 1-2 weeks is enough because you can improve the server each "season"

Then you could save guild stats/char stats for next season (visible on the page) or sth.
On Waropolis I remember we killed even level 200+ RPS / EKS and in the last stage there were 10x


LENNY WHERE ARE YOU?
10x after lvl 100 ?
 
The higher the experience steps and the level loss rate on death, the better the server is.

After all, people play on a low rate servers where there are 250 and 300+ levels, why not have such levels quickly on a high rate server?

After all, such servers are misunderstandig when someone starts the game without exp stages on a server where someone is level 300 and will never come close to his experience and such servers are completely without any sense and logic ...

Real tibia was also thoughtlessly created without any balance between the levels of new players and those who started the game later.


In this video from the Waropolis server I hit lvl 120 about 3 times
 
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