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Currently working on multiplataform proyect ideas please!

miguelshta

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# Tibia Multiplataform Based game

im interesed to make a OT multiplataform ill addapt the gameplay but i wanted to know what is the best client for this proyect? i saw some unity client or edubart otclient im interesed to make the client multiplataform:[ IOS, Android, PC + Controller Support] if you can tell me a good client to start would be great also if some people are interesed on it can join me. Thank you
 
Adding controller support might be a bit of a problem since Tibia relies so heavily on mouse controls.
Even if you rewrote the entire UI from scratch to be more controller friendly, you'd still have to deal with world interaction which cannot easily be done on a controller. You'd have the "controller aiming vs mouse aiming in FPS games" problem, just six times worse.

Also like samco said, you can probably forget iOS since not only would you need Apple hardware and a $99 a year license to develop that stuff, you'd also need to entirely remake all of the sprites from scratch since I doubt Apple would let you release a game on the appstore that's 90% stolen Cip sprites. Even if they do it takes only one complaint from Cip for your game to be permanently removed off the appstore.
 
Adding controller support might be a bit of a problem since Tibia relies so heavily on mouse controls.
Even if you rewrote the entire UI from scratch to be more controller friendly, you'd still have to deal with world interaction which cannot easily be done on a controller. You'd have the "controller aiming vs mouse aiming in FPS games" problem, just six times worse.

Also like samco said, you can probably forget iOS since not only would you need Apple hardware and a $99 a year license to develop that stuff, you'd also need to entirely remake all of the sprites from scratch since I doubt Apple would let you release a game on the appstore that's 90% stolen Cip sprites. Even if they do it takes only one complaint from Cip for your game to be permanently removed off the appstore.
thank you for the response my intention is change the game play to make a mini game removing some features like mouse game play also for the sprites i think if the proyect grows i can build o can get free for use sprites
 
thank you for the response my intention is change the game play to make a mini game removing some features like mouse game play also for the sprites i think if the proyect grows i can build o can get free for use sprites

If your intent is to remove mouse world interaction then keep in mind that you would need to rewrite a lot of the server too, since that gameplay element is very deeply ingrained in how TFS (and other otserv versions) works. You'd essentially be making a brand new MMORPG from scratch.
 
If your intent is to remove mouse world interaction then keep in mind that you would need to rewrite a lot of the server too, since that gameplay element is very deeply ingrained in how TFS (and other otserv versions) works. You'd essentially be making a brand new MMORPG from scratch.
what if for example i create a ot with knight with firesword and backpack equipment with 1 mana potion and 1 health potion infinite but with some cooldown and remap arrows keys to controller stick and A button to F1 = health potion etc.
R2- button to Attack next target action
Y button to Exori hotkey
 
what if for example i create a ot with knight with firesword and backpack equipment with 1 mana potion and 1 health potion infinite but with some cooldown and remap arrows keys to controller stick and A button to F1 = health potion etc.
R2- button to Attack next target action
Y button to Exori hotkey

You could probably get away with it if your entire gameplay is just premade characters where it don't matter if things get dumped on the floor or whatever, where everything is reset all the time. But to have actual tibia RPG elements like using ropes on holes and moving chairs around and stuff, that wouldn't really work.
 
You could probably get away with it if your entire gameplay is just premade characters where it don't matter if things get dumped on the floor or whatever, where everything is reset all the time. But to have actual tibia RPG elements like using ropes on holes and moving chairs around and stuff, that wouldn't really work.
for now i would like to make dualsense or xbox controller to work in unity client or mehah client if you can help me with that would be good
 
for now i would like to make dualsense or xbox controller to work in unity client or mehah client if you can help me with that would be good

Mehah client I have no idea, I assume controller support needs to be added in source. But whether or not it's already there I don't know.

As for Unity, I never bothered with controller support so I don't know the intricacies, but I did find a pretty decent guide you could take a look at.
Controller support in Unity seems to be fairly trivial to add. Just slap in a package and set up the asset with the controls you want, and then add it to your game loop.

 
Mehah client I have no idea, I assume controller support needs to be added in source. But whether or not it's already there I don't know.

As for Unity, I never bothered with controller support so I don't know the intricacies, but I did find a pretty decent guide you could take a look at.
Controller support in Unity seems to be fairly trivial to add. Just slap in a package and set up the asset with the controls you want, and then add it to your game loop.

have trouble with this because it allow to use controller but only in unity movements i only need to remap keyboard i think because tibia movements isnt messed with the client
 
have trouble with this because it allow to use controller but only in unity movements i only need to remap keyboard i think because tibia movements isnt messed with the client

I think that's how it's meant to be. You're supposed to have two different input sets for controller and mouse/keyboard.
You could probably hack together something in the script to have controller input just output a key event, but that would be a lot messier than just having two input sets for controller/keyboard
 
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