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bugged runes TFS 1.2

mewses

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Im using TFS 1.2

Runes on the server when I spawn them with /i command, spawn with "160" stacks in backpack and and "141" stacks in arrow slot, but using them makes them disappear as if they have one stack.

If I move a rune on the ground it disappears, if I exit and re-enter screen it respawns onto the moved tile but with black bars south of it. Same thing happens if I just place it on the ground and exit/re-enter:

Running on the black ground causes me to get freeze lag, if I reconnect it looks like the 2nd .gif:

if I reconnect after walking on those tiles all my items are gone.


and.. I can see "myself" after re-log:


I tried with stackable items and armors - it seemed to work just fine, as of now its just runes. Anyone have a clue where to look? what file? Or have I messed something up when recompiling?
 
IMO items.otb is not compatible with .dat and .spr files that you have in the client.
Or second cause is similar to one that I had same bug with: edit your item otb with itemeditor and make sure it has same properties as other working rune (especially stackable one should be chosen)
 
IMO items.otb is not compatible with .dat and .spr files that you have in the client.
Or second cause is similar to one that I had same bug with: edit your item otb with itemeditor and make sure it has same properties as other working rune (especially stackable one should be chosen)
removed stackable in tibia.dat and checked item editor - looked fine. Do I need to recompile?
still the same problems

example:

edit:
if I dont open the backpack and drag the rune from ground/arrow slot to the backpack I can no longer open the backpack unless I spawn a new one..
 
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Im currently using object builder and there's no option for "rune". Was it something you had to configure in the older files?

version 8.00
 
Im currently using object builder and there's no option for "rune". Was it something you had to configure in the older files?

version 8.00
object builder ignore many things about old protocols, luckily the old programs are still are on the Internet

like
top 1
top 2
Top 3
runes



that today cause problems because object builder not consider them

With that program that I don't know who did it, I think you can solve your problem, it happened to me the same
 
worked by changing every rune to stackable, but now when starting the server all doors and beds are stacked x4 .......... xD
 
worked by changing every rune to stackable, but now when starting the server all doors and beds are stacked x4 .......... xD
I don't understand very well, you just had to uncheck "runes". since the data was saved with that quality deactivated. now use object builder to fix it
 
I don't understand very well, you just had to uncheck "runes". since the data was saved with that quality deactivated. now use object builder to fix it
I checked runes as stackable in both item-editor and object builder, now the runes are working. Instead I managed to create another problem for myself somehow - probably by updating items.otb and not updating RME's

see GIF:

Post automatically merged:

Alright so unchecking all stackable in both items.otb and .dat the runes start with the same bugs again.
 
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I'm also in the same situation, when I put some runes in the backpack and then I went to disconnect and log in.. I tried to click on the backpack but it doesn't open anymore... have you already solved this problem?

if I don't put the runes in the backpack... logout and login, it continues to open normally....
 
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Man, did you change the dat? if you changed it takes an original and edits again, but takes a reference from the other items when you create it. and the dat items have to this as it is in the serv item.
 
Man, did you change the dat? if you changed it takes an original and edits again, but takes a reference from the other items when you create it. and the dat items have to this as it is in the serv item.
The problem here was to deactivate the "option has loads" in the object builder and it worked perfectly, it opens normally... thank you very much
 
object builder ignore many things about old protocols, luckily the old programs are still are on the Internet

like
top 1
top 2
Top 3
runes



that today cause problems because object builder not consider them

With that program that I don't know who did it, I think you can solve your problem, it happened to me the same
I have downloaded the DAT editor you put in.. In the runes I select Top 1 Top 2 Top 3 and Rune, but the runes keep appearing for too many loads, do you have any solution? When I buy 2 blank runes it gives you the NPC 160 and when I make the rune it makes me 1 alone...
 

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