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Sprite defaced after importing to Object Builder

Kubakos

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Hello,

I imported this sprites to my Object Builder:
epee-foudre.png


(With the dark effect)

And the result in Object Builder:
image.png



Do you know why the dark effect is defaced and how to avoid it?


Greetings
 
It seems you haven't enabled the "Transparent" option in Object Builder, resulting in the program replacing pixels with less than 100% opacity with a solid color during sprite import.
 
It seems you haven't enabled the "Transparent" option in Object Builder, resulting in the program replacing pixels with less than 100% opacity with a solid color during sprite import.
When I check the transparent option i have full of errors:
1678363496553.png
 
After compiling sprites&dat with the transparency option, you need to "reload items" using the Items Editor (+ make sure that Items Editor using Transparency option too) and export the new items.otb file to the server.
ALSO,
you need to copy the Tibia.otfi file (if you have edited this file via Sublime or another programming text editor, you should see "transparency: true") from the folder where you exported Tibia.spr and Tibia.dat to, and paste it into your Map Editor/data/your client version/.. here ..

Then, open RME, load the map, and save it.

After completing these steps with Tibia.otfi - shouldn't have any glitches anymore.
 
Ok I see, thanks for your explanations. I was doing it on a live server just to test the sprite but I will have to setup a new server for this because of all changes it requires for transparency.

I will come back there if I need more help when the new server will be done.
 
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