Eldora
Banned User
- Joined
- Oct 19, 2009
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How can I add Magic Level as an upgrade to this script?
Right now it has: Attack, Defense, ExtraDefence, Armor and HitChance
I am using TFS 1.2
Right now it has: Attack, Defense, ExtraDefence, Armor and HitChance
I am using TFS 1.2
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
local it = ItemType(itemEx.itemid)
if((it:getWeaponType() > 0 or getItemAttribute(itemEx.uid, ITEM_ATTRIBUTE_ARMOR) > 0) and not isItemStackable(itemEx.itemid))then
local level = upgrading.getLevel(itemEx.uid)
if(level < #conf["level"])then
local nLevel = (conf["level"][(level+1)].successPercent >= math.random(1,100)) and (level+1) or conf["level"][level].downgradeLevel
if(nLevel > level)then
doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Upgrade to level " .. nLevel .. " successful!")
else
doSendMagicEffect(toPosition, CONST_ME_BLOCKHIT)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Upgrade failed. Your " .. it:getName() .. " is now on level " .. nLevel .. "")
end
doItemSetAttribute(itemEx.uid, ITEM_ATTRIBUTE_NAME, it:getName()..((nLevel>0) and " +"..nLevel or ""))
doItemSetAttribute(itemEx.uid, ITEM_ATTRIBUTE_ATTACK, upgrading.upValue(it:getAttack(), nLevel, conf["upgrade"].attack))
doItemSetAttribute(itemEx.uid, ITEM_ATTRIBUTE_DEFENSE, upgrading.upValue(it:getDefense(), nLevel, conf["upgrade"].defense))
doItemSetAttribute(itemEx.uid, ITEM_ATTRIBUTE_EXTRADEFENSE, upgrading.upValue(it:getExtraDefense(), nLevel, conf["upgrade"].extraDefense))
doItemSetAttribute(itemEx.uid, ITEM_ATTRIBUTE_ARMOR, upgrading.upValue(it:getArmor(), nLevel, conf["upgrade"].armor))
doItemSetAttribute(itemEx.uid, ITEM_ATTRIBUTE_HITCHANCE, upgrading.upValue(it:getHitChance(), nLevel, conf["upgrade"].hitChance))
doRemoveItem(item.uid, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your " .. it:getName() .. " is on max level alredy.")
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You cannot upgrade this item.")
end
end