• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

OTClient 1.0 (Release)

Comments like these are so unnecessary and unhealthy to our community. I can't really understand why would anyone say negative things about a person who has been contibuting so much to the otserv community - for free. I don't blame kondra or the other otcv8 developers for charging for their product, but mehah's client has been the only free option for otserv developers for a long time.

I've been using mehah's otclient for a while now, and it works fine for me. And if I find any problem using it, Mehah would always be very receptive and helpful to me.

Sure, now you have otcv8 for free. But guess what? Kondra won't be lauching new releases. Mehah will. :)
Maybe i would use mehah client, but there is too big mess in their repo.
Rather stick to v8 cus it's stable.
Mehah mostly go for perfomance which is not really needed now
 
Jesus, I don't comment usually but when I see such headless comments from noobs it makes me even feel bad for being in the forum. You are doing great job Mehah and thank you for still contributing to open tibia. And keep doing it in the way you enjoy.
 
Comments like these are so unnecessary and unhealthy to our community. I can't really understand why would anyone say negative things about a person who has been contibuting so much to the otserv community - for free. I don't blame kondra or the other otcv8 developers for charging for their product, but mehah's client has been the only free option for otserv developers for a long time.

I've been using mehah's otclient for a while now, and it works fine for me. And if I find any problem using it, Mehah would always be very receptive and helpful to me.

Sure, now you have otcv8 for free. But guess what? Kondra won't be lauching new releases. Mehah will. :)
Beautiful words bro, beautiful words!
 
Release: 3.0b
Rev: 3964
link: Release 3.0b · mehah/otclient (https://github.com/mehah/otclient/releases/tag/3.0b)
  • clean: move client SPRITE_SIZE out of the framework by @BenDol in #448
  • clean: shader clean up and remove client code from the framework by @BenDol in #444
  • feat: add always-show-count to UIItem by @BenDol in #445
  • feat: add module enabled setting, useful when testing by @BenDol in #446
  • feat: thing texture garbage collection by @mehah in 9d1b5c5
  • fix missing byte on change outfit by @alfuveam in #406
  • fix missing import of by @ranisalt in #439
  • fix: add missing ThingAttrMarket to thingtype.cpp by @h4b00 in #423
  • fix: added missing CMake module for asio library by @ranisalt in #430
  • fix: android startup crash and input events by @BenDol in #440
  • fix: clang compilation for android build - added QueueEntry construct by @BenDol in #433
  • fix: clang warning/errors by @mehah in #441
  • fix: crash, division by zero by @conde2 in #422
  • fix: monsters with invisible name and health bar not showing in battle list by @Nottinghster in #443
  • fix: outfit render picker scaling issues #405 by @mehah in #407
  • improve: Async texture loading / Rewrite Mark System / AutoRepeatDelay to 50 / cleanup by @mehah in #417
  • improve: HTTP.download by @Mrpox in #425
  • improve: bool to bitwise and int to uint8/16 by @mehah in #426
  • improve: lighting system replaced by that of the V8 by @mehah in #447
  • improve: rewrite Drawpool by @mehah in #415
  • improve: update GHA to read builtin-baseline from vcpkg.json by @beats-dh in #403
  • improve: walk response when changing direction by @conde2 in #409

[ANDROID TEST]

 
Last edited:
Release: 3.0b
Rev: 3964
link: Release 3.0b · mehah/otclient (https://github.com/mehah/otclient/releases/tag/3.0b)
  • clean: move client SPRITE_SIZE out of the framework by @BenDol in #448
  • clean: shader clean up and remove client code from the framework by @BenDol in #444
  • feat: add always-show-count to UIItem by @BenDol in #445
  • feat: add module enabled setting, useful when testing by @BenDol in #446
  • fix missing byte on change outfit by @alfuveam in #406
  • fix missing import of by @ranisalt in #439
  • fix: add missing ThingAttrMarket to thingtype.cpp by @h4b00 in #423
  • fix: added missing CMake module for asio library by @ranisalt in #430
  • fix: android startup crash and input events by @BenDol in #440
  • fix: clang compilation for android build - added QueueEntry construct by @BenDol in #433
  • fix: clang warning/errors by @mehah in #441
  • fix: crash, division by zero by @conde2 in #422
  • fix: monsters with invisible name and health bar not showing in battle list by @Nottinghster in #443
  • fix: outfit render picker scaling issues #405 by @mehah in #407
  • improve: Async texture loading / Rewrite Mark System / AutoRepeatDelay to 50 / cleanup by @mehah in #417
  • improve: HTTP.download by @Mrpox in #425
  • improve: bool to bitwise and int to uint8/16 by @mehah in #426
  • improve: lighting system replaced by that of the V8 by @mehah in #447
  • improve: rewrite Drawpool by @mehah in #415
  • improve: update GHA to read builtin-baseline from vcpkg.json by @beats-dh in #403
  • improve: walk response when changing direction by @conde2 in #409

[ANDROID TEST]

Noice man, good work! That's the best answer you can give to the kondraminions and haters. Keep it up <3
 
Noice man, good work! That's the best answer you can give to the kondraminions and haters. Keep it up <3
improve: lighting system replaced by that of the V8
Does it make mehah a "kondraminion"?
 
improve: lighting system replaced by that of the V8
Does it make mehah a "kondraminion"?
No, it makes him actually contribute to the community using open source releases by kondrah. You seems so stupid attacking someone who is doing nothing but contributing to the community for free.
 
improve: lighting system replaced by that of the V8
Does it make mehah a "kondraminion"?
No, actually Mehah has Kondra's full sources for ages but only a little part of it is actually valuable. Kondraminion would be the ones that wrote the comments above, saying that Mehah should stop contributing just because Kondra decided to do the minimum. And also those that read it and don't find it minimally disrespectful, and still comment here with ironies. Honestly, those could just go away, community is better without them 😉.
 
Release: 3.0.1
Rev: 3994
link: Release 3.0 · mehah/otclient (https://github.com/mehah/otclient/releases/tag/3.0)

  • feat: Task Module by @dewral in #457
  • feat: adaptive ui loading by @BenDol in #451
  • feat: text scale options by @mehah in #466
  • fix: Outfits as item id does not works with Creature widget by @mehah #472
  • fix: Player diagonal direction lag by @mehah #469
  • fix: Target texture unloads (red square) by @mehah #468
  • fix: [Highlight] Disappears on relog by @mehah #476
  • fix: [Highlight] Select top item of stack, instead them all by @mehah #474
  • fix: [Highlight] Wrongly updated mouse position on floor change by @mehah #475
  • fix: android sound crash by @tuliomagalhaes in #461
  • fix: crash and UI mobile by @beats-dh in #465
  • fix: for alot of OTC's to not display health properly in circle bars. by @themaoci in #463
  • fix: for custom asserts, where ids are not sorted. by @mehah
  • fix: highlight stop to work on change outfit](1bfa892)
  • fix: m_glyphsTextRectCache random crash by @mehah #470
  • improve: Attached Effect (new props) by @mehah in #460
  • improve: autowalk by @mehah
  • improve: density pixel (mobile) by @mehah in #462
  • perf: lighting optimization up to 39% by @mehah in #459
  • rework: remove client code from framework (fps & ASYNC_DISPATCHER_MAX_THREAD) by @BenDol in #458

[Message Scale Options]

[Attached Effect (New Props)]


[Android (Density Pixel)]

225740053-18cabae2-e649-4211-b847-56d09e47d766.png

225739924-35b8ab83-5973-4cae-b30e-35a24d0bde37.png
 
Last edited:
Release: 3.1
Rev: 4065
link: Release 3.1 · mehah/otclient (https://github.com/mehah/otclient/releases/tag/3.1)

  • build: fix vcpkg builtin-baseline for enable GHA builds by @dudantas
  • cleanup: remove unused CMake modules by @ranisalt in cleanup: remove unused CMake modules by ranisalt · Pull Request #487 · mehah/otclient (https://github.com/mehah/otclient/pull/487)
  • feat: attachedeffect with apng by @Mehah
  • feat: client auto updater by @conde2
  • feat: compatibility with 13.16 by @Marcosvf132 & @Mehah
  • feat: config default font to creature/static-text/animated-text/widget text by @Mehah
  • feat: data/setup.otml by @Mehah
  • feat: font-scale by @Mehah
  • feat: module features by @Mehah
  • feat: new prop image-individual-animation by @Mehah
  • feat: new prop image-individual-animation by @Mehah
  • feat: otmod[scripts] now support * to find all lua files by @Mehah
  • feat: server map shader support #512 by @Mehah
  • feat: uiwidget::[recursiveGetChildrenByStyleName/getChildrenByStyleName/getChildByStyleName] by @Mehah
  • feat: widget shader support by @Mehah
  • fix: enable vip groups feature by default by @Marcosvf132
  • fix: in read items in older versions and use GameItemShader by @poxis
  • fix: mapmarks images order by @yrpen
  • fix: mouse buttons by @Riverlance
  • fix: typo by @Nottinghster
  • fix: walk animation with only two frames by @Nottinghster
  • improve: Attached Effect (Server Support) by @Mehah
  • improve: module controller by @Mehah
  • improve: particle and title sample by @Mehah
  • improve: remove tinyxml and add pugixml instead by @dudantas
  • improve: walking system by @Mehah
  • refactor: drawpool (emplace to try_emplace) by @Mehah

[Widget Shader Support]

[Attached Effect (Server Support)]

[Attached Effect with apng]

[Font Scale]

[Particle and Title with scale sample]
 
init.lua

Lua:
local function loadModules()
....
    EnterGame.setUniqueServer("127.0.0.1", 7171, 860)
...
end
 
init.lua

Lua:
local function loadModules()
....
    EnterGame.setUniqueServer("127.0.0.1", 7171, 860)
...
end
can you share the apk of mehah otc
 
Hello MeHah, could you have included the store in this OT client? It would be an interesting addition. However, I liked it even though it's a pity it doesn't have a store
 
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