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Some advice

0xD33

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Hey, I'm new to developing OTS and I was curious if I could get some "from the hip" advice or potentially a nudge in the right direction with regards to a good workflow for creating a 1:1 clone of the current Tibia build as an OT server. (Do's, Dont's)

Thanks in advance.
 
as Evil Puncker mentioned, there's no such thing. Even huge servers with ton of investment don't have a 1:1 cip server.
The closest thing out there you'll find is Canary, which is a modified engine out of TFS that has kept updating some contents.

Now, Canary is a community sustained project, so if you want to have a good workflow to create a 1:1 clone I'd say create a fork, see what's missing and try to create/pay someone to create it, then you contribute back to Canary. It just takes a few people to do that in order for the project to advance further.
 
as Evil Puncker mentioned, there's no such thing. Even huge servers with ton of investment don't have a 1:1 cip server.
The closest thing out there you'll find is Canary, which is a modified engine out of TFS that has kept updating some contents.

Now, Canary is a community sustained project, so if you want to have a good workflow to create a 1:1 clone I'd say create a fork, see what's missing and try to create/pay someone to create it, then you contribute back to Canary. It just takes a few people to do that in order for the project to advance further.
May I ask what is the bottle neck regarding a 1:1? Is it just harder to reverse engineer assets? Scripting events?
 
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