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TFS 1.X+ [.dmp] Crash server , I would like to know what caused it.

Error 502

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1.5 nekiro 8.00

I had a crash and I don't know what caused it.
I don't know what lua code caused it, I saved the dmp.
maybe it is possible to make the c++ code more secure or to have a clue in which lua file the error was in.

and the stack tells me the following

Lua:
[0x0]   ucrtbase!abort+0x4e   0xca266ff8d0   0x7fff8da46eaa 
[0x1]   VCRUNTIME140!_purecall+0x1a   0xca266ff900   0x7ff6e2e1fdc7 
[0x2]   x12x3131!LuaScriptInterface::luaCreatureGetName+0x27   0xca266ff930   0x7ffeedec2cb0 
[0x3]   lua51 + 0x2cb0!lua51+0x2cb0   0xca266ff960   0x7ffeedec8baa 
[0x4]   lua51!lua_pcall+0xaa   0xca266ff9b0   0x7ff6e2ddbce5 
[0x5]   x12x3131!LuaScriptInterface::protectedCall+0x55   0xca266ff9e0   0x7ff6e2ddcde0 
[0x6]   x12x3131!LuaScriptInterface::callFunction+0x40   0xca266ffa10   0x7ff6e2d813f2 
[0x7]   x12x3131!CreatureEvent::executeOnLogout+0x108   0xca266ffa80   0x7ff6e2e7a26a 
[0x8]   x12x3131!CreatureEvents::playerLogout+0x162   0xca266ffa80   0x7ff6e2e7a26a 
[0x9]   x12x3131!Player::sendPing+0xea   0xca266ffae0   0x7ff6e2e7ba35 
[0xa]   x12x3131!Player::onThink+0x35   0xca266ffb10   0x7ff6e2da06da 
[0xb]   x12x3131!Game::checkCreatures+0x2ea   0xca266ffbf0   0x7ff6e2ec55cc 
[0xc]   x12x3131!std::_Func_class<void>::operator()+0x16   0xca266ffd00   0x7ff6e2d8756f 
[0xd]   x12x3131!Task::operator()+0x16   0xca266ffd00   0x7ff6e2d8756f 
[0xe]   x12x3131!Dispatcher::threadMain+0x20c   0xca266ffd00   0x7ff6e2d8756f 
[0xf]   x12x3131!std::invoke+0x6   0xca266ffd90   0x7fff9fac1bb2 
[0x10]   x12x3131!std::thread::_Invoke<std::tuple<void (__cdecl DatabaseTasks::*)(void),DatabaseTasks *>,0,1>+0xf   0xca266ffd90   0x7fff9fac1bb2 
[0x11]   ucrtbase!thread_start<unsigned int (__cdecl*)(void *),1>+0x42   0xca266ffdc0   0x7fffa0107344 
[0x12]   kernel32!BaseThreadInitThunk+0x14   0xca266ffdf0   0x7fffa1f826b1 
[0x13]   ntdll!RtlUserThreadStart+0x21   0xca266ffe20   0x0



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