dofile(getDataDir() .. "lib/stagesconfig.lua")
skillConfig = {skill = getConfigValue('rateSkill'), magiclevel = getConfigValue('rateMagic')}
skillStages = {}
skillStages[SKILL_FIST] = {{0,10},{60,0}}
skillStages[SKILL_CLUB] = {{0,10},{60,6},{80,0}}
skillStages[SKILL_SWORD] = {{0,10},{60,6},{80,0}}
skillStages[SKILL_AXE] = {{0,10},{60,6},{80,0}}
skillStages[SKILL_DISTANCE] = {{0,10},{60,6},{80,0}}
skillStages[SKILL_SHIELD] = {{0,10},{60,6},{80,0}}
skillStages[SKILL_FISHING] = {{0,10},{60,6},{80,0}} -- voce pode retirar os -- desse script para ativar, por padrao esta desativado
skillStages[SKILL__MAGLEVEL] = {{0,5},{100,4},{120,3},{135,2},{150,1},{155,0}}
function onSay(cid, words, param, channel)
local skillInfo = getPlayerRates(cid)
doPlayerPopupFYI(cid, "~[Your Skills Rates]~\nMagic Level: " .. skillInfo[SKILL__MAGLEVEL] * skillConfig.magiclevel .. "x\nFist Fighting: " .. skillInfo[SKILL_FIST] * skillConfig.skill .. "x\nClub Fighting: " .. skillInfo[SKILL_CLUB] * skillConfig.skill .. "x\nSword Fighting: " .. skillInfo[SKILL_SWORD] * skillConfig.skill .. "x\nAxe Fighting: " .. skillInfo[SKILL_AXE] * skillConfig.skill .. "x\nDistance Fighting: " .. skillInfo[SKILL_DISTANCE] * skillConfig.skill .. "x\nShielding: " .. skillInfo[SKILL_SHIELD] * skillConfig.skill .. "x")
return true
end