vinicius mendes
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- Jun 13, 2017
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I understand, so those who log in through the common client will not have mounts? Would there be any way to make them compatible for both?
If you modify the code so that the old client doesn't read mount data, mounts simply won’t be displayed — everything will still function normally, but only OTClient will render them properly.I understand, so those who log in through the common client will not have mounts? Would there be any way to make them compatible for both?
-- >> Stuff --
local reqActnId = 11111 -- Action id the hookshot will work on
local maxDstnce = 15 -- Max hookshot stretch lenght (in SQ)
-- Stuff << --
function grappleAnim(parameters)
if (parameters.counter == 10) then
local fromPosition = getCreaturePosition(parameters.cid)
doTeleportThing(parameters.cid, parameters.toPosition, FALSE)
doSendMagicEffect(fromPosition, CONST_ME_POFF)
return TRUE
end
parameters.counter = parameters.counter + 1
doSendDistanceShoot(getCreaturePosition(parameters.cid), parameters.toPosition, CONST_ANI_THROWINGSTAR)
doSendDistanceShoot(getCreaturePosition(parameters.cid), parameters.toPosition, CONST_ANI_ARROW)
doSendDistanceShoot(getCreaturePosition(parameters.cid), parameters.toPosition, CONST_ANI_SMALLSTONE)
addEvent(grappleAnim, 100, parameters)
end
local useWorms = FALSE
local waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 7236, 10499}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if isInArray(waterIds, itemEx.itemid) == TRUE then
if itemEx.itemid ~= 493 then
if useWorms == FALSE or useWorms == TRUE and doPlayerRemoveItem(cid, ITEM_WORM, 1) == TRUE then
if math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) <= getPlayerSkill(cid, SKILL_FISHING) then
doPlayerAddItem(cid, ITEM_FISH, 1)
end
doPlayerAddSkillTry(cid, SKILL_FISHING, 1)
end
end
doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
return TRUE
end
if (itemEx.actionid == reqActnId and getDistanceBetween(getCreaturePosition(cid), toPosition) <= maxDstnce) then
doSendDistanceShoot(fromPosition, toPosition, CONST_ANI_HUNTINGSPEAR)
doSendMagicEffect(toPosition, CONST_ME_BLOCKHIT)
local parameters = {cid = cid, toPosition = toPosition, counter = 0}
addEvent(grappleAnim, 100, parameters)
else
doPlayerSendCancel(cid, "Nothing to hook to in range.")
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
end
return TRUE
end
how cliente i use for this serve, i tried to use 860, but client dindt finde dat
in otclient foder go tohow cliente i use for this serve, i tried to use 860, but client dindt finde dat
if version >= 860 then
g_game.enableFeature(GameAttackSeq)
end
if version >= 860 then
g_game.enableFeature(GameAttackSeq)
g_game.enableFeature(GameIdleAnimations)
g_game.enableFeature(GameOfflineTrainingTime)
g_game.enableFeature(GameEnhancedAnimations)
g_game.enableFeature(GamePlayerMounts)
g_game.enableFeature(GameClientPing)
g_game.enableFeature(GameExtendedOpcode)
g_game.enableFeature(GameSpritesU32)
end
Hello,
I am having an issue when trying to log in. When I try to connect with the client, I get the following error message:
Only clients with protocol 13.10 allowed!
He is already released his own tibia spr which is tibia 14x.hello can someone help me or make sprites for my server 8.6? I would like to have sorities with tibia +12?
Would anyone be willing to share compiled version with old level formula? I tried to compile it myself but for some reason I'm unable to do it![]()
I couldn't compile it because I couldn't get all the libraries required, I get frustrated too quickly with these thingsWhat was the problem ?
If it was the vcpkg then download this vcpkg: vcpkg.rar (https://drive.google.com/file/d/1XJOS06JtDJFaHbwbMHF0-4brpIsk8sPn/view?usp=drive_link)
Okay, I'll have a look when I get back homeYou got there working libraries I linked
what is this commit? I am supposed to trust you?![]()