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Mortus - Custom 8.0 with elements of the newer versions of Tibia

MortusOnline

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Hey everyone,

we’re working on a server called Mortus, based on Tibia 8.0, with graphics from newer versions of Tibia. The server features teleports and mana runes, and the map is designed to slightly resemble the Illusion 7.6 era.

We’d like to invite the community to join the discussion — we’re open to feedback, ideas, and suggestions from players.

What we’re planning for the server:
  • Custom TP-based map inspired by Illusion 7.6,​
  • Mana runes for smoother and more dynamic gameplay,​
  • A fair, non pay-to-win premium shop, offering a few helpful starter items without impacting long-term balance,​
  • Market accessible directly from the depot for convenience,​
  • Crafting and mining systems to expand progression and exploration,​
  • Faster monster respawn rates to keep the action going,​
  • Custom islands to discover,​
  • New monsters,​
  • A mix of teleports and classic on-foot spawns,​
  • NPC Channel for easy interaction and trading,​
  • A dynamic, fun-focused experience, where you play to enjoy the game - not to sweat every single gold coin just to afford runes,​
  • Hourly, daily and world bosses with personal loot for each player,​
  • Reduced PZ lock duration after PvP kills for more dynamic gameplay,​
  • A lot of new, custom items,​
  • System for adding stats to items,​
  • The ability to expand character stats (e.g., leech chance, critical chance, etc.)​
  • Mount system​
  • Analyzers (exp/loot/kills)​
  • Autoloot system​




Some screenshots:
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Questions for players:
1. What are your thoughts on mounts?
2. Do you think mining alone is sufficient, or would you like to see harvesting and fishing included? If so, how would you envision these systems?
3. Would you be interested in an experience bonus during green stamina?
4. What is your opinion on experience and loot boosts?


Join the Mortus Discord!



 
Last edited by a moderator:

We encourage you to check out our Wiki!
We would love to hear your feedback on whether the Wiki is clear and easy to use.


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Are all the information you need available?

What could be improved or changed?


Every opinion matters to us! Thank you.


Join the Mortus Discord!
 
Last edited by a moderator:

After talking with our players, we decided to improve our Wiki.

We’ve added new sections and provided more detailed descriptions of our systems.
We warmly invite you to check out the updated Wiki!
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Every opinion matters to us! Thank you.


Join the Mortus Discord!

 
Last edited by a moderator:
Alright here is my quick take,

Crafting and mining is overall a very boring feature that feels like a chore, and a "must do" to keep up on gear. Not very "dynamic, fun-focused experience".

VIP System to access overpowered tps / hunting spots is a no-go, everyone should feel included.

Adding stats to your character and items, yes thats fun just don't make your players hit a rock for 29 hours or make it to overpowered, ive seen it destroy the PvP aspect way to many times.

Make the custom Quest experience fun even if you are behind in levels and miss a team doing it, the chances are that quests are only made one or two times if it requires a big team, make it available for the majority or you will miss newer players that stays.

Stamina system shouldn't be here, it's not a "dynamic, fun-focused" it was a anti-bot messure and an excuse to add stamina refillers to the shop
 
Hi @Hampedon,
First of all, I’d like to thank you for taking the time to share your feedback.

Crafting and mining is overall a very boring feature that feels like a chore, and a "must do" to keep up on gear. Not very "dynamic, fun-focused experience".
When it comes to mining - it definitely won’t be a mandatory activity but rather additional content alongside leveling. You can choose the path of continuous leveling and farming CC or you can take it easy, run around spots and mine stones to earn CC. Everyone enjoys different types of content and we want everyone to have something to do. We will make sure that players are able to upgrade their equipment without mandatory mining (at the moment, mining stones are included as an additional reward in a few quests). We also plan to add other ways of obtaining mining stones (for example, exchanging them for other items).

As for crafting - it will be a simple system where you upgrade your equipment with a single click after obtaining various items. Some of them will come from mining, some from monsters and others from quests. We believe this is a nice form of variety for this type of server and it’s hard to say whether such a system is inherently boring or exciting - it really depends on player preference.

VIP System to access overpowered tps / hunting spots is a no-go, everyone should feel included.
Regarding the PACC area - there will definitely be no overpowered spots or exclusive content there. At the very beginning, we plan to give everyone free PACC, so during the first few days everyone can access the same content and hunting spots. After those first days, you can complete one of the easiest FACC quests, where the reward is PACC. This way, you get almost a full week of free PACC. Of course, we don’t hide the fact that there will also be special quests in the PACC area - some easier, some harder. We are not planning major bonuses for PACC holders, which is why we decided to introduce a separate PACC area.

Adding stats to your character and items, yes thats fun just don't make your players hit a rock for 29 hours or make it to overpowered, ive seen it destroy the PvP aspect way to many times.
We plan for stats to have as little impact on PvP balance as possible. On items, we only allow rolling PvE-related stats (excluding general ones such as HP). With this system, we want to minimize its influence on the PvP aspect as much as possible.

Make the custom Quest experience fun even if you are behind in levels and miss a team doing it, the chances are that quests are only made one or two times if it requires a big team, make it available for the majority or you will miss newer players that stays.
We are doing our best to make all quests as interesting as possible. That said, it’s unavoidable that some better or end-game items will require a larger team. Even in real Tibia or other real-life 8.0 OTS servers, quests like POI or INQ are done by everyone because the rewards are worth it. There’s no real way to design such content so that no one ever needs help later on. If you have any ideas, we’d be happy to hear them - we’re open to suggestions.

Stamina system shouldn't be here, it's not a "dynamic, fun-focused" it was a anti-bot messure and an excuse to add stamina refillers to the shop
As for stamina - so far, the feedback has been mostly in favor of having it. Players argue that it helps casual players who play 2–3 hours a day compared to those who play 12 hours a day. It doesn’t necessarily have to be a 50% experience bonus - we might reduce the percentage or even remove it entirely. We’re waiting for more feedback and arguments on this topic.


Thank you, and we invite you to continue the discussion.


Join the Mortus Discord!
 
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Test Server starts tommorow – Join the Testing!

Hello OTland community!

We are happy to announce that our Test Server will officially start tomorrow. After a lot of work behind the scenes, it's finally time to open the gates and let players jump in, explore the world, and help us polish everything before the official launch.
The Test Server will be open for everyone, so feel free to invite your friends and start testing together.
More information about the server and launch time can be found here.

This stage is extremely important for us, so we invite everyone to join, test the systems, push the server to its limits and report any bugs or issues you might find.

What we expect from testers:
• Test gameplay, exp rates and balance,
• Try different professions and mechanics,
• Report bugs and exploits,
• Share your feedback and suggestions.

Your feedback will help us improve the server and make the final release as polished and enjoyable as possible.
We appreciate every report, suggestion and opinion from the community. Any help from the community will not go unnoticed and will be rewarded in the future.



Our Discord: Join the Mortus Discord!
Our Website: mortus.online
Our Wiki: Mortus Wiki
 
Retro Tibia servers are saturated. The vast majority of players either don’t play anymore or are migrating to versions with rates like 15x.
For a retro server to succeed today, it needs to be extremely authentic, something very difficult to achieve.
People are becoming more and more discouraged with retro OTServers every day.

Just my thoughts.
 
📢 Update / Changelog 11.03.2026

We are introducing several fixes and balance changes to improve gameplay, especially in the early game.

[MAP]
  • Fixed the door for the Knight Armor Quest (level requirement changed from 150 → 50)
  • Fixed the door at the south gate of the main city – previously players could enter but were unable to exit
  • Fixed visual bugs on Coryms (FACC area)
  • Fixed visual bugs on the Fire Axe Quest area

[GAMEPLAY / BALANCE]
  • Loot on early-game monsters adjusted to make the early game smoother
  • Affected monsters: Dragons, Bog Raiders, Giant Spiders, Roaring Lions

  • Demonic monsters scaling nerfed:
  • Scaling reduced from x3 → x2.5 (~16.7% reduction)
  • Armor and defense no longer scale for demonic monsters

  • Rare monsters scaling nerfed:
  • Scaling reduced from x2 → x1.9 (~5% reduction)

  • Fixed the issue with shielding training on trainers

[MISSIONS]
  • Several missions have been adjusted to reduce unnecessary grind

[PAYMENTS]
  • Fixed an issue where payment errors could occasionally appear during transactions


Thanks to all players for participating in the first day of testing and for your feedback – we really appreciate it! 🫡



Our Website: mortus.online
Our Discord: Join the Mortus Discord!

Our Wiki: Mortus Wiki
 
📢 Update / Changelog 12.03.2026


[GAMEPLAY]
  • Shielding was fixed in theprevious patch, but training monks were too weak to increase theskill correctly.
    Training monks have now been adjusted andtested – shielding training works correctly now.
  • Fixed stamina regeneration on trainers – stamina should nowregenerate correctly while training
  • Fixed a bug where privatemessages sometimes were not sent to another player
  • Tasks adjusted to match the current hunting spots on the map
  • Gold Ring added to the loot of:
    - Dragonling
    - Wyrm
    - Yielothax
  • Werebadger now drops MoonlightCrystals


[BOSSES]
  • Fixed a bug where boss HP barsdisappeared after unchecking the boss in the battle list
  • Fixedspawn times of hourly bosses

The Baron From Below:
  • HP: 175,000 → 375,000
  • EXP: 250,000 → 425,000
  • Speed: 435 → 510
  • Armor/Defence: 30 → 60
  • Addedhealing: 1400–2500

Abyssador:
  • HP: 250,000 →515,000
  • EXP: 400,000 → 640,000
  • Armor/Defence: 30→ 75
  • Damage increased by ~10%

Gnomevil:
  • HP: 215,000 → 600,000
  • EXP: 325,000 → 720,000
  • Speed: 495 → 600
  • Healing chance: 13% → 15%
  • Armor/Defence: 30 → 75
  • Damage increased by~50%


[MAP]
  • Riona now sells Machete and*Scythe*
  • Lisa and Riona have been added to the mapunder the Depot to FACC and PACC areas
  • Fixed several doorson the map that were permanently locked
  • Fixed multiple mapvisuals and stair-related issues across the map


[QUESTS /ITEMS]
  • Wand of Defiance Quest now shows the correctrewards
  • Dark Lord's Cape can now be worn by both Druidsand Sorcerers (previously Sorcerers only)


[WEBSITE]
  • Server rates are now correctly displayed on the website in the Server Info section


Our Website: mortus.online
Our Discord: Join the Mortus Discord!

Our Wiki: Mortus Wiki
 
📢 Update / Changelog 14.03.2026


[MAP]​

  • A variety of map improvements, fixes, and adjustments have been made across the world.
  • Additional groundwork has also been prepared for new and better-looking trainer locations that will be introduced soon.

[GAMEPLAY / BALANCE]​

  • The Annihilator Quest has been fixed.
  • It is now possible to autoloot items from Sparkion correctly.
  • Knight spells have been buffed by changing their damage formula so that the character level now has a stronger impact on the final damage.
  • The following spells were improved: exori, exori gran, and exori mas.

[CLIENT / QUALITY OF LIFE]​

  • Copying messages from the loot channel no longer causes strange formatting.
  • Movement on the floor at -1 under the depot is now faster, so running there should feel much smoother and more comfortable.

[WEBSITE / WIKI]​

  • All loot chances on the wiki are now fully updated and 100% accurate to the current server state.





Thank you for all the feedback and reports — each update helps us improve the gameplay experience and continue shaping Mortus in the right direction.
More map improvements and the new trainer locations are coming soon.





Our Website: mortus.online
Our Discord: Join the Mortus Discord!
Our Wiki: Mortus Wiki
 
📢 Update /Changelog 16.03.2026


This update introduces several gameplay and quality-of-life improvements, including a temporary party PvP adjustment for testing, cleaner server logs, NPC interaction through the default chat channel, a map fix on the Medusa spawn, improved house counter permissions, and a working account recovery system on the website.


[GAMEPLAY]​

  • Party PvP has been adjusted — attacking a player who is in your party will no longer give you a PZ lock. This change is temporary for testing — we will monitor player feedback and decide later whether it should remain permanent.
  • Server logshave been cleaned up. Actions such as nearby players gaining experience or using potions no longer create log spam.
    • You will still see floating numbers above other players, such as damage, experience, and mana.
    • Messages like “gained experience” or “gained mana” from other players are no longer printed in the server log.
  • Players can now talk to NPCs using the default chat channel.

[MAP]​

  • Fixed bugged stairs on the Medusa spawn — players can no longer walk into the wall.

[HOUSING]​

  • House countersnow work like normal doors.
    • Guests can no longer open them without permission.
    • Access can be granted using the spell aleta grav.

[WEBSITE]​

  • Account Lost now works correctly on the website, so password recovery should function properly again.








📢 Update /Changelog 17.03.2026


This update introduces several gameplay and quality-of-life improvements, including changes to rune making, faster body decay, loot and crafting adjustments, updated Might Ring and Stone Skin Amulet behavior, a new Follow shortcut, and corrected HP and mana gain display.


[GAMEPLAY]​

  • Rune making no longer requires soul points.
  • Body decayhas been adjusted.
    • Many bodies now disappear much faster.
    • This includes monsters such as Giant Spider and Sparkion.
    • The decay time has been reduced from 15 minutes to 1 minute.
  • Loothas been adjusted.
    • The amount of gold rings has been reduced.
    • The amount of magic sulphur has been increased.
  • Might Rings and Stone Skin Amuletshave been updated.
    • Their cost at the NPC has been increased.
    • Fixed a bug where a Might Ring bought from the NPC had only 1 charge.
    • Might Rings and Stone Skin Amulets created through crafting now have 50% more charges.
  • Craftinghas been adjusted.
    • Some recipes now require magic sulphur.

[CLIENT]​

  • Follow shortcuthas been added.
    • Shift + right click on a creature now uses Follow.
  • HP / mana displayhas been corrected.
    • HP and mana gained are no longer shown doubled.


Our Website: mortus.online
Our Discord: Join the Mortus Discord!
Our Wiki: Mortus Wiki
 

Update/Changelog — 18.03.2026​


This update introduces a temporary stamina regeneration buff for testing, fixes an issue with WASD movement initialization on first client launch, adds a new Mission Tracker window for clearer progress tracking, and corrects the Jaguar Weapons Quest reward logic.


[GAMEPLAY]​

  • Stamina regenerationhas been buffed temporarily for testing.
    • 0–39h: changed from 4 minutes to 2 minutes per 1 minute.
    • 39–42h: changed from 8 minutes to 4 minutes per 1 minute.
  • WASD movement initializationissue has been fixed.
    • On the first launch of the client, WASD movement could previously be registered incorrectly or not work properly.

[MISSIONS]​

  • Mission Trackerhas been added.
    • You can now open a dedicated window and visually track your progress with mission NPCs.
    • This makes following objectives much clearer and more convenient.

[QUESTS]​

  • Jaguar Weapons Questreward logic has been fixed.
    • Players can now only take one reward weapon, as intended.
    • Previously, it was possible to incorrectly take an extra weapon, such as a crossbow.




Update / Changelog — 20.03.2026​


This update adds a new quest in the pacc area for obtaining 3 character upgrade shards, improves crafting item selection, removes experience rewards for killing party members, adjusts the level range rules for PvP experience, and brings several client-side improvements including Mission Tracker state memory and display-related optimization.


[GAMEPLAY]​

  • Character upgrade shards quest has been added in the pacc area.
    • You can now complete a quest for obtaining 3 character upgrade shards.
  • Crafting item selectionhas been improved.
    • Fixed a small issue when choosing a crafting item.
    • It should now work much more smoothly.
  • Party kills no longer reward experience.
    • Killing a party member will no longer grant experience.
  • Experience rangerules for PvP have been adjusted.
    • You now receive experience for a player kill only if that player is within the allowed level range.
    • If the level difference is too high, no experience is awarded.

[CLIENT]​

  • Mission Trackerstate is now remembered by the client.
    • The client now remembers whether the Mission Tracker was open.
    • It also remembers where it was positioned.
  • Client optimizationhas been improved.
    • Improved a client display-related setting that could sometimes cause issues.




Our Website: mortus.online
Our Discord: Join the Mortus Discord!
Our Wiki: Mortus Wiki
 

Update/Changelog — 22.03.2026​


This update fixes an issue that allowed certain missions to be skipped, reduces the chance of summoning rare and demonic monsters, improves boss reward handling for offline players, increases the boss reward bag capacity, adds the new Minotaur Warrior creature, refreshes the trainers area, reduces potion and rune weight, and adjusts Gnomevil rewards to the top 5 damage dealers.


[GAMEPLAY]​

  • Missions issue has been fixed.
    • Fixed an issue that allowed players to skip certain missions.
  • Rare and demonic monsters summoning chance has been reduced.
    • Reduced the chance of summoning rare and demonic monsters.
  • Boss rewards have been improved.
    • Bosses now correctly reward a player from the top damage list even if that player goes offline before the reward is granted.
  • Boss reward bag capacity has been increased.
    • Its size has been changed from 8 vol to 20 vol.
  • New creature has been added.
    • Added a new creature: Minotaur Warrior.
    • It has not yet been added to the exp TPs, but it will be placed there soon.
  • Trainers area has been updated.
    • The trainers area has been relocated and visually improved.
  • Potions / Ultimate Healing Rune weight has been reduced.
    • Reduced the weight of potions and Ultimate Healing Runes by 50%.
  • Gnomevil reward distribution has been adjusted.
    • Gnomevil now rewards the top 5 damage dealers instead of top 6.

Thank you for all the feedback and testing support — every report helps us improve the gameplay experience and keep polishing Mortus step by step.





Our Website: mortus.online
Our Discord: Join the Mortus Discord!
Our Wiki: Mortus Wiki
 
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📢 Official Announcement – First Edition Launch

We are pleased to announce that the first edition of our OTS will officially launch on April 9th.
This is the perfect opportunity to prepare for a brand-new adventure and join the server right from the very beginning.

Every account created before April 9th will receive 3 days of Premium Account, allowing you to fully enjoy the start with additional benefits.
We encourage everyone to register in advance and take advantage of this limited-time bonus.

We look forward to seeing you in-game.



Our Website: mortus.online
Our Discord: Join the Mortus Discord!
Our Wiki: Mortus Wiki
 
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