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Mapping Showoff - Lloegrys: Roguelite Dungeon Crawler

Siegh

Thronar Developer
Joined
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Hello!

I'm currently working on Lloegrys, my newest project following the footsteps of Thronar and Fenris. This unique personal project has seen the light of day a couple times, and I'm working on developing a lot more content in order to justify another uptime session. That being said, I'd like to show some of my mapping pieces here.

If you're curious about the project, I suggest you check the link on my signature, both to my thread on Otland and my discord server :)

Lloegrys, the desert bastion: Lloegrys is a desert city-state far west from the kingdom of Thronar. It's situated at the base of The Tower, an ancient structure that precedes the city itself and where most of the game takes place. Many adventurer's from the entire world are lured to this place, pursuing legends of treasure and glory promised to those who conquer all of the tower's floors, but one has yet to succeed.

Enjoying the constant flow of adventurers and the coin they bring, Lloegrys, has developed into a great trade hub, with goods no other place has been able to secure. Every time they venture into The Tower and come back alive, treasure and fame follows.

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Floor selection hub: The Tower, as if it were inviting to be explored, offers a central hub where adventurers can navigate through its many floors. Once inside, it's up to them to find a way out, even if it means meeting their probable demise.

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The Waterways: Beneath Lloegrys, lies an ancient complex of tunnels built originally to function as a sewer, but each times more it became inhabited by the ones who weren't able to afford a proper life on the surface and built homes where there once was only filth. It's said that, deep down, an ancient terror lurks in the endless and unexplored tunnels.

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Vuku Stronghold: The Vuku clan have built an impenetrable fortress out of rock, home to their main forces. These orcs are known for worshipping dragons, keeping them deep underground, feeding them of their prisoners in a vain attempt to tame the unruly beasts.

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These are some fine scenes!
They feel very natural, not too overdetailed, just enough, perfection.
 
The Catacombs: Deep beneath the Cathedral lie the Catacombs. Commonly thought to had been built to keep the dead resting, in times ancient where the primeval dragons still roamed the earth, this sanctum was originally erected as a barrier to keep Angwedh Dur asleep so it will never lay waste to the human realm once more. However, even if fast asleep, its malicious intent still affects the outside world, leaving the dead ever restless.

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