Hey, I need some help. I've been looking for a solution to this problem on forums, but I can't find it anywhere. The thing is, when Player 1 attacks Player 2—even when using just a weapon—there's a delay: sometimes you can push them, and sometimes you can't.
In the video below, I showed what I mean: when I don't attack him with a weapon, the push works perfectly the moment I select him—sometimes it pushes, sometimes it doesn't. I know I can enable it in the config by setting
In the video below, I showed what I mean: when I don't attack him with a weapon, the push works perfectly the moment I select him—sometimes it pushes, sometimes it doesn't. I know I can enable it in the config by setting
classicAttackSpeed = true, and then it works perfectly, but it causes massive CPU usage. With 200 people on the server, you can't even move anymore. Is there any way to fix this?