rinoo
Well-Known Member
Hello, I'd like to open the discussion regarding the business model. I'm working on a server myself, so I'd be more than grateful to know different visions about this very important matter when creating a server.
Main question: what is right to charge and what not?
My considerations on this matter are the following:
If you offer shortcuts in your server knowing people are probably going to spend on them, then standard premium features should be included in the free gameplay. Otherwise, it's not a flat offer and might demotivate people to play. Isn't it logical? It feels like some hosters are charging for the entrance to a concert, and once you're inside the theater, you get charged for songs individually. I have always seen this business model of pay-to-play and also pay-to-win as a failure in any OT. The only big exception is Medivia, but they are not under my considerations above since their game is not Tibia. They created their own game based on Tibia. Big difference. When Medivia was still Tibia, they only charged once for premium, as it should be.
Let's now look at successful servers like Tibiantis and Realera a comparison between two totally different business models, but both extremely successful. Medivia charges for premium and it's worth it. Perfect. Realera, on the other hand, gives you premium for free, you enjoy all standard content and can reach door 999 if you want for free, but it's a PvP server then you pay a bit more and crush your enemies more easily.
What do we see now? Honestly, what I see are pretty decent-designed servers that want to charge as if they were Realera (pay-to-win), but also want you to pay for standard, non-owned vanilla Tibia content. In my opinion, it's lame, and they are failed servers from the very beginning from my experience, which is a lot.. I literally only play OTs and nothing else for the last 20 years. Also it doesn't matter if it's seasonal or long-term.
They are double charging!
In my project, I'll probably set a standard premium charge and cosmetics, where the cost of premium will be pretty low, not reaching 5 USD.
All of this being said, i know im overestimate the big pay to win enjoyers that maintain double charging server for a couple days and also I clearfy I do not mind servers double charging ofc everyone can do what they like in their projects and players ofc pay or not what they want.
My point is to discuss the concept.
Main question: what is right to charge and what not?
My considerations on this matter are the following:
- There are hosting and small maintenance costs.
- Some hosters are opening servers purely for business.
- We didn't create vanilla Tibia, so we shouldn't be charging for something we didn't create or own (I mean profiting from it).
- Custom content should have a monetary reward since time and skill are invested in it (assuming it's not donation-based).
- The focus of the server matters.
If you offer shortcuts in your server knowing people are probably going to spend on them, then standard premium features should be included in the free gameplay. Otherwise, it's not a flat offer and might demotivate people to play. Isn't it logical? It feels like some hosters are charging for the entrance to a concert, and once you're inside the theater, you get charged for songs individually. I have always seen this business model of pay-to-play and also pay-to-win as a failure in any OT. The only big exception is Medivia, but they are not under my considerations above since their game is not Tibia. They created their own game based on Tibia. Big difference. When Medivia was still Tibia, they only charged once for premium, as it should be.
Let's now look at successful servers like Tibiantis and Realera a comparison between two totally different business models, but both extremely successful. Medivia charges for premium and it's worth it. Perfect. Realera, on the other hand, gives you premium for free, you enjoy all standard content and can reach door 999 if you want for free, but it's a PvP server then you pay a bit more and crush your enemies more easily.
What do we see now? Honestly, what I see are pretty decent-designed servers that want to charge as if they were Realera (pay-to-win), but also want you to pay for standard, non-owned vanilla Tibia content. In my opinion, it's lame, and they are failed servers from the very beginning from my experience, which is a lot.. I literally only play OTs and nothing else for the last 20 years. Also it doesn't matter if it's seasonal or long-term.
They are double charging!
In my project, I'll probably set a standard premium charge and cosmetics, where the cost of premium will be pretty low, not reaching 5 USD.
All of this being said, i know im overestimate the big pay to win enjoyers that maintain double charging server for a couple days and also I clearfy I do not mind servers double charging ofc everyone can do what they like in their projects and players ofc pay or not what they want.
My point is to discuss the concept.