Curb
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Hey everyone!
I've been working on this project and I think it's time to share it with you guys. Thornfeld is a ranch simulator server inspired by games like Stardew Valley and Ranch Simulator.
It's a solo dev project and currently in pre-alpha. The core gameplay is all there, building, farming, raising animals, crafting. But there's still a lot to polish and add. That's exactly why I'm posting here: I need testers! If you enjoy sandbox/farming games and want to help shape this thing, come give it a try. Completely free.
It's a chill, relaxing game, no rushing, no grinding. Just you, your ranch, and your animals. Perfect for those of us who are getting a bit older and just want to unwind after a long day.
Latest News - Thornfeld (https://www.thornfeldgame.com)
If you find bugs, have suggestions, or just want to hang out, join the Discord.
You arrive in Thornfeld as a new settler. A county left to rot after its Count died in the night. Empty farms. Fields overgrown. A Bailiff who smiles while he counts your coin. But the soil is good. The water is clean. And the land is waiting. Your mission is simple: turn that empty plot into a thriving ranch. Chop trees, mine ores, build your home, plant your first seeds, and raise your first animals. How far you take it is entirely up to you.

Smelt ores into bars at the forge, forge bars into nails, bake food at the oven. Raw materials come from mining, farming, and woodcutting.
Build your ranch from the ground up. Walls, doors, windows, fences, floors, stairs, roofs, furniture, and much more, everything is placed and built by you, plank by plank, nail by nail.
Plant your needs. Water them, wait for them to grow, and harvest.
Raise chickens, cows, sheep, pigs, and horses. Feed them, breed them, collect eggs, milk cows, shear sheep. Each animal has its own needs and products.
Animals are more than just livestock:
Each animal in Thornfeld has unique traits and purposes beyond just producing resources:
All animals need food and care. Neglect them, and they won't produce. Each one can also be bred, named, and even sold to other players.
Every animal in Thornfeld is born with DNA — a set of genetic attributes on a 1–10 scale that directly affect their value and performance:
When two animals breed, the offspring inherits DNA from its parents with a small variance of ±1. A mother chicken with 8 egg DNA might produce a chick with 7, 8, or 9. This means selective breeding matters, pair your best animals together over generations to push DNA toward 10.
Starting animals are weighted toward low DNA values. A perfect 10 has only a 0.6% chance of appearing naturally. Getting there takes patience and smart pairing.
There's also a 5% chance breeding produces a rare surprise, as a Black Sheep for example.
Horse offspring inherit their color from their parents, same-color parents always produce the same color. Mix two different colors and it's a coin flip.
Place ingredients into the oven slots and cook. The oven automatically detects what you can make. Cooked food sells for more than raw ingredients and keeps your character fed — remember, if you don't eat, you starve to death!
Some say there are secret recipes hidden in the oven... Try combining different ingredients and see what happens. No spoilers here, experiment and discover them yourself!
Extra:
- NPCs create 5 orders per day in a order board, with some requests that the player can choose to complete or not in order to receive extra rewards.
- Explore and talk to NPCs to find quests that reward the player for crafting and exploring.
- The construction of your ranch is related to animal welfare; for example, well-maintained grass on the ground reduces their hunger.
- Animals get sick, get pregnant, and die of old age, all logged in your Petlist.
- Machinery for your ranch can maximize profits, such as a sheep wool processor or a distillery to produce feed bags.
- Cave/Mine system. You can dig beneath your ranch to increase its space and collect resources.
- You can build up to 7 floors high and one below.
Final Considerations:
I'm an enthusiast of simulation games, especially those related to farming. I've always thought how cool it would be to have one of these on an OTserver, and I decided to create my own.
I was quite unsure whether I should post this on Server Gala or Discussion, but since I don't consider the game ready for production yet, I thought this was the right place.
The map is quite small, but enough for you to explore all the game's functions.
We'll have to improve this in the future, including the square layout of the ranches.
Currently we only have 50 of them, so if they're all occupied, unfortunately, you won't be able to test them until one becomes available, but I also don't think we'll hit that number of testers, at least not for now.
I have a long list of additions to make that should further improve the server experience; I add things every day.
Some of them:
Semen system: preserve and sell the semen of your animals to maintain the DNA and profit from it.
Rodeo: Lasso, bull riding, sheep racing, cockfighting.
Weather system: Rain, snow, summer, winter...
New buildings, today we have 4 types, the system is ready, just need new sprites and a materials list.
New breeds! Here I will need a spriter.
New species for farming.
Hosting: New York USA

I can't wait to start a discussion about the server. Am I the only weirdo who finds this style interesting?
P.S. my ranch is to the south, just past the bridge, stop by.
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