rapsoi
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- May 5, 2018
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Lost Era 7.4 — Trying to recreate real old Tibia feeling
Hello everyone,After spending a long time working on this project privately, I finally decided to make a post about it and hear what old-school players think.
The server is called Lost Era 7.4 and the main goal is pretty simple:
recreate the feeling of real old Tibia as closely as possible.
Not a modern server with retro sprites.
Not a fast custom server trying to look old-school.
I’m trying to bring back the slower, more tactical and dangerous gameplay that made Tibia 7.x special in the first place.
What the Server Focuses On
Classic Tick-Based Gameplay
A big part of the project is recreating the old action pacing from classic Tibia.Movement, attacks, spells, runes, item usage, and combat timing are all being adjusted to feel heavier and more deliberate instead of modern and ultra smooth.
The idea is simple:
every action should matter again.
Positioning matters.
Timing matters.
Mistakes matter.
The server is intentionally designed to avoid the “spam everything while running” style modern servers usually have.
Retro Combat Feeling
Combat is meant to feel closer to real old Tibia:- classic attack pacing
- retro movement feeling
- tactical PvP
- slower and more dangerous fights
- old-school rune usage
- authentic paralysis feeling
7.1 and 7.4 Graphics
One thing I added that I personally really like:Players can switch between 7.1 and 7.4 graphics directly from the client in:
Options → Graphics
So if someone wants the older nostalgic 7.1 look, they can use it.
If they prefer the authentic 7.4 visuals, they can switch anytime.
Current Planned Rates
Right now the planned rates are:- Experience: x2
- Skills: x2
- Magic Level: x1
- Loot: x1
I want progression to feel rewarding, but still keep that old Tibia feeling where levels actually mean something.
Possible Experience Changes After Level 110
One thing I’ve been thinking about lately:after level 110, slowly reducing the experience stages a bit.
Nothing extreme, but enough to slow down the very high levels and keep the server healthier long-term.
Mostly because on retro servers there’s usually a point where a few players start creating an absurd gap compared to everybody else.
I’m curious what people think about this idea.
Would you prefer fully fixed rates forever?
Or do you think lowering stages after a certain level could actually help balance the server?
Custom Stamina System
I also made a custom stamina system focused mainly on balance and anti-botting.The current idea is:
30h → 42h stamina
- Full experience (x2)
- 75% experience
- 50% experience
- No loot
It’s more about slowing down bots and preventing people playing 15+ hours every day from getting ridiculously ahead of normal players after a few weeks.
I’d honestly like opinions about this too because I know stamina systems can be controversial.
The Philosophy Behind the Server
I’m not trying to reinvent Tibia.I’m trying to recreate the feeling of an era where:
- teamwork mattered
- monsters were actually dangerous
- PvP felt intense
- upgrades felt important
- and surviving certain situations actually meant something
That’s what I want to bring back.
At this point I mainly wanted to start showing the project publicly, hear feedback from people who really enjoyed old Tibia, and maybe find others interested in contributing or participating somehow.
Would love to hear opinions, criticism, ideas, or suggestions from the retro community.
Thanks for reading <3.