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What happened to servers without custom clients?

As usual, you missed my point.

The problem isn't using AI to assist what could already be done without it. The problem is the current rate of novices just whipping out a new server made with 100% AI because they are incapable of doing so without it. We now have a hugely diluted pool of servers where 90% of are just pure trash.
It's the opposite imo. Now with IA and git facilities someone without programing knowled but with good ideas can create an actual fun and good managed server. Good programers were never good content creators without some exceptions. Before IA content creators paid a programer, now they pay much less and much more efficent and in a secure way to host an OT. Toxic programer community that charged tons and gave most of the time incomplete work is gone for ever and im happy about it. Finally with these new tools and information good servers opening are expected.
 
It's the opposite imo. Now with IA and git facilities someone without programing knowled but with good ideas can create an actual fun and good managed server. Good programers were never good content creators without some exceptions. Before IA content creators paid a programer, now they pay much less and much more efficent and in a secure way to host an OT. Toxic programer community that charged tons and gave most of the time incomplete work is gone for ever and im happy about it. Finally with these new tools and information good servers opening are expected.
How are you able to judge whether the code you are implementing is actually good or not? Just because AI has written it, does not mean it performs well. Testing on a local server with 1 player online doesn't reflect how the code will run efficiently when you have 100's of players online.

As always, a professional programmer knows 1000 different ways to achieve the same output, and knows when to use specific methods in different scenarios. You as a novice, don't.

The bottom line is:
AI is only as good as the person writing the prompts.

I look forward to seeing these "good" 100% AI servers operate. Good luck!
 
How are you able to judge whether the code you are implementing is actually good or not? Just because AI has written it, does not mean it performs well. Testing on a local server with 1 player online doesn't reflect how the code will run efficiently when you have 100's of players online.

As always, a professional programmer knows 1000 different ways to achieve the same output, and knows when to use specific methods in different scenarios. You as a novice, don't.

The bottom line is:
AI is only as good as the person writing the prompts.

I look forward to seeing these "good" 100% AI servers operate. Good luck!
At least you can test server under more than 1 player ;)
 
At least you can test server under more than 1 player ;)
For only what you've programmed in, i.e attacking, logging in etc.

What about if the novice (AI) makes a brand new system for say item upgrading? How is your system going to simulate 500 test subjects using that AI-made item upgrading system.

It cant, and the novice would use your stress system and assume everything has been tested and is fine...
 
It's the opposite imo. Now with IA and git facilities someone without programing knowled but with good ideas can create an actual fun and good managed server. Good programers were never good content creators without some exceptions. Before IA content creators paid a programer, now they pay much less and much more efficent and in a secure way to host an OT. Toxic programer community that charged tons and gave most of the time incomplete work is gone for ever and im happy about it. Finally with these new tools and information good servers opening are expected.

Gooooooooooooood!!!!!
 
For only what you've programmed in, i.e attacking, logging in etc.

What about if the novice (AI) makes a brand new system for say item upgrading? How is your system going to simulate 500 test subjects using that AI-made item upgrading system.

It cant, and the novice would use your stress system and assume everything has been tested and is fine...
If you know what you doing that tool can be very useful. You could expand it to simulate upgrading items too :)
 
Do you honestly believe that an antivirus is actually capable of identifying if a software can damage your computer? Are you kidding me, right?

Universal otserv protocol... I don't think you understand the oxymoron you speak... OT == Open Tibia, the T there is very important... since it's open TIBIA it's the tibia protocol which is copied... it's the tibia protocol which changes... it's the tibia protocol which breaks backwards compatibility... If the protocol wasn't tibia's, it would no longer BE open tibia...

You cannot make your own protocol which just magically also works with all those other protocols at the same time... you can however make a program able to use any of the protocols or protocol features you desire, and that's exactly what otclient already does...
Come on, you are being too literal over here. I meant adding some kind of communication between the server and the OTC, with the server telling to the client some basic information like which version of protocol to be used, where to dowload dat/spr files (when required) and stuff like that. But, of course, it would only make sense if the community agreed at using the same client for every server. This way it would be safer to players, which wouldn't need to download possibly unsafe clients from every otserv. But it doesn't seem to fit the way this community presently works.

To address the topic, things will never go back to servers all just using vanilla cipsoft client with ip changers, or being completely compatible with out of the box OTC, because for starters that would be going backwards (the opposite of progress) and secondly, they would never build a userbase. If a player joined a server and it was lacking such things like a decent custom UI, a few custom systems and such... then they would just think the server owner to be lazy and the server to be boring.

The main reason the owners use custom clients (and should), rather than just "custom assets" is to protect their work! They are paying money for those assets, spending money and time on those systems... you think they want everyone to just have what they paid for, for free? Obviously greed is a top motivator at play here...
This community has died at the moment in which working at opentibia became a way to get money, instead of a funny hobby. That is the simplest truth. =/

Well, I wish you all a nice morning/evening/afternoon/night (whatever are your fuses).

Assassina Mutante.
Post automatically merged:

I get and agree with your point, that will be done when I get to make an actual website and not a placeholder default one. I may just as well review how the information is displayed on the thread in order to facilitate entrance. But I really suggest you at least take a look on my media posted on my server threas, there are some yiutube videos shoecasing some boss fights there.

Regarding the ongoing discussion, if your game/project suffers greatly just because you assets were stolen, I don't think it offers anything more than technical refinement. You can steal 100% of my server folder, my items, classes, spells, monsters, maps and systems and I couldn't care less. What makes my project work and be unique is my own design ideas behind them and how to continue on developing them.

Having a couple custom modules and sprite palletes won't make anything special.
I have already looked at your thread. It seemed interesting enough to be worthy a try. But I couldn't because you didn't provide basic information (where to create an account, IP address, version protocol and which port numbers to be used at login). =x
 
I've noticed that most OT servers nowadays have a custom client (usually only for windows BTW). I am sorry, guys, but I don't trust most of the OT owners enough to run in my computer an executable file given by them. Therefore, I was looking for OT servers which I could run simply by typing the IP server and the ports at Mehah's version of OTClient (but it would be OK to download custom SPR/DAT files when required). And wondering why OT owners don't consider people who care a lot about security and simply assume that everyone will blindly trust them and download their client.

Cheers,

Assassina Mutante.
I agree with you man. I really miss the old days Simone’s IP changers, Simpson for the win XD Illusion’s maps, Neverland... xD Those were some funny times. If you want i can give you all the files today. You can start the server and see if anyone connects. Maybe 2-3 people will play it. Tibia evolved, and so did the world.... It’s always possible to host this OT, but successfully? I don’t think so
I hosted many servers back in 2008-2010 and had a steady 300 players online every day. You know how many crashes I had? How many errors and bugs? So many, haha.
But you know what? people still played, had fun, and reported bugs with a smile. Not like today, where one bug appears and everyone just hates on it and starts badmouthing other servers just because you're hosting one or you're friend hosting one XD
 
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@MutantAssassin I am so happy to see you're still around, I remember we used to work in OTServ SVN at the 8.7 update to implement mount system, I even remember me asking you to help me implement it, and you ended up doing it! Brings me so many memories from the good old days!

I sort of understand the issue you're bringing with this topic, but custom clients bring also some "bot" detections to the table which many servers rely on nowadays, using stock Tibia client is pretty much leaving no layers to prevent the easiest bots to work in the server, also, in-game shops are quite popular, including OTC modules, and since developers find those valuable, they rather keep it all safe.
 
I have already looked at your thread. It seemed interesting enough to be worthy a try. But I couldn't because you didn't provide basic information (where to create an account, IP address, version protocol and which port numbers to be used at login). =x

I'm really counting on Discord to have all that displayed, I can't edit my first post on the thread here so...

Anyway, I will add a reply with the website and ip information.
 
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