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How do I get the server online via radmin vpn

newusear

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Hello everyone,

I got a 15.x server up on canary and created a network in radmin vpn just to play w a friend, but he can`t connect...

My server ip is the same as radmin, I also changed client to these below and shared with him:

loginWebService=http://<radmin vpn ip>:8090/login.php
clientWebService=http://<radmin vpn ip>:8090/login.php

I can access on my pc w this modified client without issues, both site and game, he can also load character list but gets : cannot establish connection to the game.... like the server was offline...

I am using W11 and disabled firewall/defender etc all I could think of.. still nothing... Do I still need to open ports on modem settings even tough its's VPN? idk what is blocking it... any help is appreciated.


Thanks!
 
Last edited:
In your config.lua
Make sure ip or server binding is set to 0.0.0.0 (not 127.0.0.1 or your real IP).
Confirm the game port (usually 7171/7172) matches what the client expects.
Login port and game port should be listening on the Radmin IP as well.
 
Make sure ip or server binding is set to 0.0.0.0 (not 127.0.0.1 or your real IP).

I have just this setting, is it correct? or should I change/add something in there ?

--bindOnlyGlobalAddress = false

ports also seems correct, this is the config below, and how do I ping/test ports listening in Radmin IP?

LUA:
-- Connection Config
-- NOTE: allowOldProtocol can allow login on 10x protocol. (11.00)
-- NOTE: maxPlayers set to 0 means no limit
-- NOTE: MaxPacketsPerSeconds if you change you will be subject to bugs by WPE, keep the default value of 25,
-- It's recommended to use a range like min 50 in this function, otherwise you will be disconnected after equipping two-handed distance weapons.
ip = "<radminip>"
allowOldProtocol = false
bindOnlyGlobalAddress = false
loginProtocolPort = 7171
gameProtocolPort = 7172
statusProtocolPort = 7171
maxPlayers = 0
serverName = "OTServBR-Global"
serverMotd = "Welcome to the OTServBR-Global!"
statusTimeout = 5 * 1000
replaceKickOnLogin = true
maxPacketsPerSecond = 25
maxPlayersOnlinePerAccount = 1
maxPlayersOutsidePZPerAccount = 1

-- Packet Compression
-- Minimize network bandwith and reduce ping
-- Levels: 0 = disabled, 1 = best speed, 9 = best compression
packetCompressionLevel = 6
 
I have just this setting, is it correct? or should I change/add something in there ?

--bindOnlyGlobalAddress = false

ports also seems correct, this is the config below, and how do I ping/test ports listening in Radmin IP?

LUA:
-- Connection Config
-- NOTE: allowOldProtocol can allow login on 10x protocol. (11.00)
-- NOTE: maxPlayers set to 0 means no limit
-- NOTE: MaxPacketsPerSeconds if you change you will be subject to bugs by WPE, keep the default value of 25,
-- It's recommended to use a range like min 50 in this function, otherwise you will be disconnected after equipping two-handed distance weapons.
ip = "<radminip>"
allowOldProtocol = false
bindOnlyGlobalAddress = false
loginProtocolPort = 7171
gameProtocolPort = 7172
statusProtocolPort = 7171
maxPlayers = 0
serverName = "OTServBR-Global"
serverMotd = "Welcome to the OTServBR-Global!"
statusTimeout = 5 * 1000
replaceKickOnLogin = true
maxPacketsPerSecond = 25
maxPlayersOnlinePerAccount = 1
maxPlayersOutsidePZPerAccount = 1

-- Packet Compression
-- Minimize network bandwith and reduce ping
-- Levels: 0 = disabled, 1 = best speed, 9 = best compression
packetCompressionLevel = 6
In your config.lua
Make sure ip or server binding is set to 0.0.0.0 (not 127.0.0.1 or your real IP).
Confirm the game port (usually 7171/7172) matches what the client expects.
Login port and game port should be listening on the Radmin IP as well.
Read my comment again, ip set to 0.0.0.0
 
so we tested that way and same thing :( he can load characters list but is unable to log in...

firewall and defender disabled.. what else can it be? do i need to mess with something in that local host file? system32/drivers/etc/
 
If YOU can log in using the Radmin IP from the same PC, but your friend cannot, then
server binding is probably OK
external routing/firewall or advertised IP is wrong

The most likely culprit now is:
wrong world/game IP being sent after character selection
or TCP 7172 blocked externally.
 
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