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Windows Windows 10 Pro 64 Bits TFS 0.3.6 Build 3429 My Server Crash Alone

samuel157

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Samuel10M

Windows 10 Pro 64 Bits TFS 0.3.6 Build 3429 My Server Crash Alone​

Post automatically merged:

adminLogsEnabled = true
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = "server"
errorLogName = "error"
truncateLogsOnStartup = false

it's true?
 
Last edited:
Solution

Windows 10 Pro 64 Bits TFS 0.3.6 Build 3429 My Server Crash Alone​

Post automatically merged:

adminLogsEnabled = true
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = "server"
errorLogName = "error"
truncateLogsOnStartup = false

it's true?
This source code is a mess! I believe you know how to run it in debug mode; I think that would show the problem, if your logs are only for in-game use and not for the source code!
TFS 0.3.6 TIBIA 8.60 BUILD 3429 This needs to be added to Dev C++.

-D__GUI_LOGS__
-D__ENABLE_SERVER_LOGS__

That's correct.

-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with GUI_LOGS flag.
adminLogsEnabled = true
displayPlayersLogging = true
prefixChannelLogs = "[LOG]"
runFile = ""
outLogName = "logs/server.log"
errorLogName = "logs/error.log"
truncateLogsOnStartup = false
 

Windows 10 Pro 64 Bits TFS 0.3.6 Build 3429 My Server Crash Alone​

Post automatically merged:

adminLogsEnabled = true
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = "server"
errorLogName = "error"
truncateLogsOnStartup = false

it's true?
This source code is a mess! I believe you know how to run it in debug mode; I think that would show the problem, if your logs are only for in-game use and not for the source code!
 
Solution
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