Rope with Levitate Function
A more immersive way to get up that cliff!
Functions
Regular Rope functions
Able to climb walls from all directions (set CLIMBABLE_ROCK_UP_IDS)
Able to go down at all directions, even with mountain borders (set CLIMBABLE_ROCK_DOWN_ID)
Break Chance on falling down
% Falling Damage upon breaking
% Chance of failing to rope UP (seperate chances set for regular rope function and levitate function)
LUA:
local ELVISH_HAIR_ROPE_ID = 2120 -- Tool ID
local CLIMBABLE_ROCK_UP_IDS = {7997, 8015} -- Multiple rock IDs for climbing up
local CLIMBABLE_ROCK_DOWN_ID = 12827 --Means to go down
P.S. If anyone knows how I can make it so I can directly use the rope on the rock, when player is one level below the object, I can make it even better!