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Storynode Tool

Storynode Tool v26.4.30

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A simple web-based tool that helps to find, plan, and map quests.
Supports .npc, .lua, and extracts books from .otbm files (sectioned).
I probably won't support it here, so if you can make it work for your files, have fun!

Basic setup:
Requirements
  • Node.js 18+ and npm.
  • Python 3.10+ for sync_storynode_data.py.
  • Optional: PHP CLI with the gd extension if you want pre-rendered outfit sprites.
Source layout
The sync script expects an Open Tibia-style server tree:

LUA:
your-server/
  data/
    npc/
      *.xml
      scripts/*.lua
      *.npc or *.ndb          optional legacy transcript formats
    items/
      items.xml
    world/
      sectioned/parts/*.otbm  preferred when available
      world.zip               optional zip containing .otbm files

Quick start
Code:
npm install
npm run build:graph
npm run dev

Open http://127.0.0.1:5177/.

Generate data from your server
Run the sync script against your own server root:

Code:
python sync_storynode_data.py --engine-root "C:/path/to/your-server" --project-name "My Server" --uri-scheme "myserver"
npm run build:graph
npm run dev

To rebuild automatically while editing source files:

Code:
python sync_storynode_data.py --engine-root "D:/path/to/your-server" --watch

Then run npm run build:graph when you want to refresh the frontend payload.

Optional Sprites
The graph works without sprites. If you have item PNGs and outfit renderer assets, put them in any folder shaped like this:

Code:
public-img-source/
  items/
    2816.png
    ...
  outfits/
    libs/outfitter.php
    outfits_anim/
      ...

Copy those assets and render NPC outfit combinations:

Code:
$env:STORYNODE_PUBLIC_IMG = "D:/path/to/public-img-source"
npm run sync:assets
npm run render:sprites
npm run build:graph

More screens:
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Author
JeiDi
Downloads
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Views
833
First release
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