• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. D

    Infinite loop in common compat.lua function

    function getTileThingByPos(position) local t = Tile(position) if t == nil then if position.stackpos == -1 then return -1 end return pushThing(nil) end if position.stackpos == -1 then return t:getThingCount() end return...
  2. D

    [Sanctuary-Online] Monster Mechanics Creator Needed! [xml/lua]

    Hey guys, I am the owner of Sanctuary-Online (Sanctuary Online Global (https://Sanctuary-OnlineOTS.com)) and I am looking for a skilled XML/LUA coder to help create the highest quality monster mechanics possible. If you have any experience with my server, you know it's on hard-mode. With our...
  3. D

    [USA] [Custom / 7.4] Sanctuary-OnlineOTS [Difficulty - Extreme]

    Sanctuary Online is a heavily customized RPG experience that seeks to bring back the gameplay experience of fan favorite version 7.4 Tibia but with expanded development & lots of completely new content. I like to think of this server as “a low-rate server, with mid-rate features”. What I mean...
  4. D

    Website Feedback

    https://Sanctuary-OnlineOTS.com/ What do you guys think of my website layout? Can I improve on anything? The original layout was created by Aurelion, I have been modifying it over the past week and have achieved compatibility with iOS, added slideshow support with videos, and improved the...
  5. D

    Login doesn't trigger bed revert

    When a player uses a bed, it converts from playernotsleeping to playersleeping. onLook ->Dip Set is sleeping. when a player logs in, it stays visually playersleeping onLook -> nobody is sleeping. when a player uses the bed, it reverts to nobody in bed visually but onLook -> Dip Set is sleeping...
  6. D

    TFS 1.X+ Task Counter

    I have as part of a NPC mission line this creature script which should enable you to kill 20 goblins, and change your storage value (count) with each until 20. Everytime you kill a goblin the player should receive a message "you have killed 1 of 20 goblins" or something like this. The problem is...
  7. D

    C++ TFS 1.3X Source Code Warning house.cpp 'item' initialized, not referenced

    So I have just a few warnings when I compile TFS, today I decided to look at them, and I saw this. If it item is initialized but not referenced, I can just delete it right? I am curious why it would initialize the same line twice.
  8. D

    TFS 1.X+ Name Changer NPC Script

    Using TFS 1.3+ My Script: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talk = {} local name = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  9. D

    TFS 1.X+ Spawntimes stack on one another

    So i noticed something very strange, not too sure if it's a me issue or a TFS 1.3 issue. Using Nekiro 7.72 TFS 1.3+ downgrade heavily modified. The problem: If i go to this spawn for example <spawn centerx="32839" centery="32014" centerz="9" radius="1"> <monster name="Bug" x="-1"...
  10. D

    [TFS 1.3+] Multi-target "star shooter" updated script

    Original Credits + instructions -- [weapon]Multitarget wand 'star shoter' (https://otland.net/threads/weapon-multitarget-wand-star-shoter.13967/) Credits to the legend @Gesior.pl Works on TFS 1.3+ without errors. local combat = createCombatObject() setCombatParam(combat...
Top