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    [FRANCE] [CUSTOM] SpiderOT | Remastered Fresh Era | June 15th 2021

    This guy is a brilliant coder! I foresee a bunch of unique custom features here.
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    Ennis - Development Thread

    Raa Raa (OP): It's a misunderstanding, sorry for that. I know Azakelis and it was just our inner joke. Ennis is currently in the development stage and player’s feedback is the most important to us, because we want to create a server that will be enjoyable for everyone.
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    Webdesign [Showoff] Greed Layout

    Jesus dude, this is probably the best feedback I’ve ever seen on Otland. The background.apng is 166 mb? It looks absolutely stunning but if it’s 166 mb, probably not super functional for the average user. That combined with a 12.66 sprite file, would be around 500 mb before compression. Still...
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    [USA] [Custom] Rookgaard Tales

    Dark world looking sick
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    [USA] [Custom / 7.4] Sanctuary-OnlineOTS [Difficulty - Extreme]

    Server is still under development and in testing phase. God Defensivemode and I have been busy in RL. You can still download the client, login, and test the server out. I have been receiving a few messages asking about the custom OTClient modules. Oen44 created the majority of the ingame...
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    [USA] [Custom / 7.4] Sanctuary-OnlineOTS [Difficulty - Extreme]

    Playing with shadow system.
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    [DISCUSSION] 128x128 pixels Tibia sprites with AI (neural network)

    The initial processing time is intense. For normal sprite file 24-48 hours. After that initial conversion, mrianura has it only convert new or changed sprites, so it’s like 1 second per sprite (3-4 second per outfit?).
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    [DISCUSSION] 128x128 pixels Tibia sprites with AI (neural network)

    If it were easy, everyone would have done it by now. To clarify, he created a program which converts tibia.spr to png and then enhances it, packs those, encrypts it, then encodes it into a custom file extension. To add new sprites, or edit the current sprites, all you need to do is rerun the...
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    [DISCUSSION] 128x128 pixels Tibia sprites with AI (neural network)

    There were many, many steps made and optimized by @mrianuraa , I highly suggest you contact him if interested. 1620857291 It takes no more effort for me to offer both old 32x32 client and 64x64, so I think that’s a solid solution for players with pc from 2010.
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    [DISCUSSION] 128x128 pixels Tibia sprites with AI (neural network)

    Actually I tested with a 2001 HP Inkjet printer and got 5 pages per minute, so not bad.
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    [DISCUSSION] 128x128 pixels Tibia sprites with AI (neural network)

    Nope, try it for yourself, it’s so optimized it’s unreal.
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    [DISCUSSION] 128x128 pixels Tibia sprites with AI (neural network)

    Well, he's done it guys. @mrianuraa was able to convert my client to 64 x 64. The sprite file size is only 8% larger than my previous tibia.spr. All sprites were converted to 64 x 64, and then packed using a custom packing method by @mrianuraa. The difference is more noticeable in-game, and...
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    [USA] [Custom / 7.4] Sanctuary-OnlineOTS [Difficulty - Extreme]

    Huge update... Releasing the early, EARLY version of "Tibia in High Definition". All sprites have been upgraded to 64 x 64 (old standard sprites are 32 x 32). This results in a massive upgrade to quality, as you can see in the pictures below. Items are very crisp, and pop out. Monsters are even...
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    Infinite loop in common compat.lua function

    function getTileThingByPos(position) local t = Tile(position) if t == nil then if position.stackpos == -1 then return -1 end return pushThing(nil) end if position.stackpos == -1 then return t:getThingCount() end return...
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    [DISCUSSION] 128x128 pixels Tibia sprites with AI (neural network)

    @mrianuraa and I spent >1 week on this (literally took 1 week to convert tibia.spr 300 mb to all png images >2.5GB. The png folder was able to compress to 350~ mb. In the end, it was very nice graphics when standing still, however upon movement there was tremendous lag at times. Mrianuraa...
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    Magic Plate Legs :D

    Overall I think the set looks pretty good, my only critique is there are many ruffles. Regardless, is this something I would use on my server? Yup, because it looks pretty good still!
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    [USA] [Custom / 7.4] Sanctuary-OnlineOTS [Difficulty - Extreme]

    Utevo Vis Lux working 100% the same as oldschool tibia.
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    [USA] [Custom / 7.4] Sanctuary-OnlineOTS [Difficulty - Extreme]

    Beginner waypoints have been added to Thais, in this video it appears you can teleport back to town, but that's not accurate. To save time, I teleported the testing character with my GM character. The waypoint system here is a one way travel system, from a main waypoint hub to the waypoint...
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    [USA] [Custom / 7.4] Sanctuary-OnlineOTS [Difficulty - Extreme]

    HUGE CLIENT UPDATE! Client V2 Client V1 Lag-free experience even with 50+ monsters shooting magic effects: (Sorry for the poor gif quality, seems the client is capable of handling the processing load more than gyazo can) Walking is MUCH smoother, lighting has been enhanced greatly, and MANY...
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    Action [1.3] Simple Mining System

    Well regardless, I am sure your script be helpful/used by many players. Good contribution!
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