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  1. Crevasse

    GDB Dump

    Hello, Below is my GDB dump I'm getting when my server crashes. Hoping someone more knowledgeable than me can offer insight on where I need to look. Thread 2 "tfs" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff493b700 (LWP 2308)] 0x00005555559192b8 in...
  2. Crevasse

    Packet size does not fit to symmetric encryption

    Hello, I was having problems with the stability of my distribution [OTX3, 7.7] in Windows, so I decided to compile in Linux. Everything compiled just fine, server starts up, but when I try and login, I get this: This does not happen with the exact same distribution compiled in Windows. I...
  3. Crevasse

    Tutorial for running 7.7 CipSoft Server on Ubuntu

    DISCLAIMER This guide is for educational purposes only! This is intended for setting up the leaked CipSoft files for nostalgia purposes. I cannot guarantee that a server created from this guide will be secure if opened to the public. You will need to take additional measures if you intend on...
  4. Crevasse

    C++ Read access violation

    Hello, Recently running into an issue where my server (OTX3) closes for no reason. Sometimes it happens after a few minutes, sometimes after a few hours. I have been working on the project for a couple years, and have never had this issue before. I attached the MSVS 15 debugger to the tfs.exe...
  5. Crevasse

    C++ Adding a new damage element [OTX3]

    I'm attempting to add drown damage to my OTX3 distro, client version 7.72 I have modified the following files where damage elements are used: monsters.cpp [changed] enums.h [changed] items.cpp [changed] combat.cpp [changed] condition.cpp [changed] tools.cpp [changed] creature.cpp [changed]...
  6. Crevasse

    Lua Remove condition on deEquip

    Hey guys, I'm using OTX3, and I am trying to make a helmet that, when worn, increases the players distance fighting by +50%. I did this by creating a movement script and then adding that item to my movements.xml: <movevent event="Equip" itemid="2663" slot="head" script="mysticturban.lua" />...
  7. Crevasse

    C++ Enable Monster Friendly Fire [OTX3]

    I'm working with OTX3, 7.72 distribution. Normally in version 7.72 monster's spells should hurt each other. However, this distribution is a downgrade and that aspect was not changed. I checked "bool Game::combatChangeHealth" in game.cpp and it seems that nothing is blocking creature vs...
  8. Crevasse

    Solved Monster Attack Minimum Interval (Source Editing) [OTX3]

    I'm looking for the file in the sources where the minimum monster attack interval is determined. In newer versions of Tibia, there is a forced cooldown on all of their (monster) spells. In older versions of Tibia, there was no minimum cooldown between spells. A Minotaur Mage could stand there...
  9. Crevasse

    Solved Corpse Ownership [OTX3] (Compiling)

    I've discovered an issue in this distro I'm using (OTX Server 3 - Based on TFS 1.2 (7.6/7.72 - 8.6 - 8.70/71 - 10.96)) with corpse ownership and I can't seem to solve it. First of all, I don't want to have "corpse ownership" be in the game at all (I'm working with version 7.72). But the problem...
  10. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    ~*~*SOLVED*~*~ I encountered an interesting problem when changing a player's max HP with equipment. I set Knight armor and Knight legs to increase the wearer's max HP by 20% (each) by adding the maxhitpointspercent attribute and then changing movements.xml. This works just fine, the issue comes...
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