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  1. Peonso

    Dungeon to Abyss [Devblog]

    Hello OTLand, let me introduce myself, I'm Peonso, a low profile member of OpenTibia communities since 2005. I started messing around with a map editor, and ended up learning the basics of programming through those years. By touching the SimOne map editor I got motivated by dream of coming up...
  2. Peonso

    Tab vs Spaces

    Got my pastebin link DELETED by moderation because I should use "code" BB code instead. I actually tried it, but since it replaced my tabs for spaces and pastebin raw link kept my tabs, I went for pastebin. Than wild @Rexxar appears telling me spaces are industry standard, and @ochmar come up...
  3. Peonso

    Click to select area instant spell

    I want to have spells triggered by words like "exori vis" that enable to select a tile, as if you are using an spell rune like "great fireball". Anyone figured out how to do it? I wouldn't like an work around with hidden items. No problem at all if it revolves at source editing client, server or...
  4. Peonso

    About BRazilian LEECHERS

    A picture is worth a thousand words. @Nekiro @Okke @ScorpionOT
  5. Peonso

    OpenTibia Convert any map to 7.6

    The conversor is a library written for NodeJS, it uses Forby's OTBM2JSON(Inconcessus/OTBM2JSON) as dependency. You can use this on any map and you will get a 7.6 conversion, notice that it's a hand made conversion table made by me, so it's not perfect. NodeJS is required. 1 - Unzip this to a...
  6. Peonso

    TFS 1.X+ Removing Browse Field

    I already removed it from client and also set the player event to return false. But still, player can open a container in the floor and through the parent container arrow that appears in container window reach the "browse field container". I thought about 2 possible solutions (without the...
  7. Peonso

    2018 FIFA World Cup

    Argentina couldn't win, now Germany lost to Mexico. I have one thing to say: VAI NEYMAR PORRA!!!
  8. Peonso

    Peonso's stuff

    [1]. [2]. [3]. [4]. [5]. [6]. [7]. [8]. [9]. [10].
  9. Peonso

    OpenTibia Converting Tibia maps to OpenTibia Sprite Pack

    The conversor is a library written for NodeJS, it uses Forby's OTBM2JSON(Inconcessus/OTBM2JSON) as dependency. It converts maps using Tibia sprites into maps using OTSP sprites. OTSP is not meant to replace Tibia sprites, so you lose some quality. GitHub link: convert maps to OpenTibia Sprite...
  10. Peonso

    [OTClient] Converting maps from different versions/protocols

    First, thanks @Gesior.pl for all the help, you are the man! I'm using OTClient to load and convert maps from different protocols, both from 10.98 to 7.6 or from 7.6 to OpenTibia Sprite Pack. In OTClient sources, go to /src/client/item.h find: #pragma pack(pop) #endif Before it add: int...
  11. Peonso

    [Support] Loading Modules with interface, and handling storage values with extended opcode.

    You OTC magician, enlighten me! #1 - I made a module but I can't make it load with the interface. Tryed to add it to interface.otmod but than my client doesn't even starts (enable to load game_interface module). What should I look into? I can load it through Module Manager without problems, no...
  12. Peonso

    C++ Monsters changing target for the player that obstacle it's path

    I tracked this behavior from real tibia and want to replicate it on otserver (any version, avesta, tfs 0.4, tfs 1.x, otserv, othire, whatever): If a monster can change target, he is going in a straight line into a target and other player go in the middle, he will target that player instead...
  13. Peonso

    OpenTibia Sprite Pack

    OpenTibia Sprite Pack People has been ventilating this idea through the entire OtLand for years, the "last step to cut the strings from Tibia". Now it's a reality. The images here are available under the Creative Commons Attribution 4.0 International license, you may freely use, just need to...
  14. Peonso

    [7.4-7.6] Guilcera, Virgin's Delight - a sequel. Custom Map.

    I got intimidated by @Lisq to open a thread about it. It's a long term project, so I don't expect it to be online anytime soon. I'm still working in the current incarnation of Guilcera, check it here, it's great. Some of you might know me by this incarnation of Celestia where I worked with...
  15. Peonso

    CreatureEvent [OTHire] Staged Skills

    That's it: -- <event type="login" name="SkillStagesLogin" event="script" value="skills_stages_login.lua"/> -- skills_stages_login.lua function onLogin(cid) local stagesVocation = getPlayerVocation(cid) if stagesVocation > 4 then stagesVocation = stagesVocation - 4 end...
  16. Peonso

    [France] Guilcera Oldschool - 7.x Custom Map

    Our website: Guilcera - OpenTibia Oldschool Discord Server: Discord - Free voice and text chat for gamers Create your account now! Guilcera is an old school OpenTibia server, with a custom map, the old gameplay we nostalgics love, and some surprises as well. It has the game mechanics from...
  17. Peonso

    [7.x] Guilcera - custom map

    BETA ended, advertisement thread here. Starts Friday 25. Hello OTLand, I'm Peonso, a low profile member of OpenTibia communities since 2005. I started messing around with a map editor, and ended up learning the basics of programming through those years. I got motivated by dream of coming up...
  18. Peonso

    [7.72] OTHire 0.0.3

    OTHire 0.0.3 The highlights of this release are: - Healing and attacking spells shares exhaust - Players block ranged physical attacks from monsters with shield - Creature events onDie, onKill, onAdvance, onLook available - Monsters change target strategies implemented - Add...
  19. Peonso

    Converting maps with RME

    I want to convert 8.6 and 10.x maps to 7.6. I found this unused code in RME and wanna know if you code magicians can put it to work. https://github.com/hjnilsson/rme/blob/46e21c425639f5acbfd9ca0e6ed0103664261a71/source/map.cpp#L148...
  20. Peonso

    Nação HUEHUE

    Nação HUEHUE deveria ser o nome do subforum em português, quem concorda?
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