# Search results

1. ### TFS 0.X Show the heal difference instead of full max health

How to show the difference?
2. ### TFS 0.X Show the heal difference instead of full max health

https://github.com/Fir3element/3777/blob/aef29d0ac94140c5d095cb1f55a34035e42746b3/src/game.cpp#L4436 https://github.com/Fir3element/3777/blob/aef29d0ac94140c5d095cb1f55a34035e42746b3/src/game.cpp#L4647 This two healing is showing the total heal, but even if player got full life it shows the...
3. ### TFS 0.X spell that use health to cure mana

idk why the fuck no matter the number i put, nothing change
4. ### TFS 0.X Skills stages 0.5 = 0?

Lol! You are amazing! THANK UUUUUU
5. ### TFS 0.X Skills stages 0.5 = 0?

Vocation is one of the 4 reasons that i need 0.5 rates So i gonna go to the second way Let me understand... This line return skillBase[skill] * std::pow(skillMultipliers[skill], static_cast<int32_t>(level - 11)) * 10; Make skill try hits 10x higher then before, so 0.5 of this is 5... Amazing...
6. ### TFS 0.X Skills stages 0.5 = 0?

Lol! You are right, maybe that is it... Do u know how to convert to double instead of int?
7. ### TFS 0.X Skills stages 0.5 = 0?

// <skill_rates_stages_lower_then_1> 2 // get skill rates stages storages std::string skillrate_value; getCreature()->getStorage(skill, skillrate_value); int32_t skillrate_int = (int32_t)(atoi(skillrate_value.c_str())); // is less then 1, 0.9- if(skillrate_int < 1) {...
8. ### TFS 0.X Skills stages 0.5 = 0?

I'm sorry, i was editing my last post, i did fix that, but i was trying to go as long i could alone before ask another question I'm trapped and i need some help: I did this: void Player::addSkillAdvance(skills_t skill, uint32_t count, bool useMultiplier/* = true*/) { if(!count)...

-editing-

Ty!
11. ### TFS 0.X Shovel hole don't open with blood

In here: Fir3element/3777 (https://github.com/Fir3element/3777/blob/aef29d0ac94140c5d095cb1f55a34035e42746b3/data/actions/lib/actions.lua) right? i think there is nothing about pool, could you share the array?
12. ### TFS 0.X Shovel hole don't open with blood

Btw i want to use the blood part, i got the same problem here, I tried: function onUse(cid, item, fromPosition, itemEx, toPosition) if itemEx.actionid == 45001 then local storage = 51006 queststatus = getPlayerStorageValue(cid, storage) if queststatus == -1 then...
13. ### TFS 0.X Shovel hole don't open with blood

I'm scare because i want to use it in my server 8.6 And a motherfucker can turn on elfbot on the hole with anti push all day And then open the hole, imagine how many trash it can move...
14. ### TFS 0.X Shovel hole don't open with blood

it couldn't lag/crash the server if anybody trash a lot one tile?
15. ### TFS 0.X Skills stages 0.5 = 0?

i had a idea, do this with storage looking other codes i made this: void Player::addSkillAdvance(skills_t skill, uint32_t count, bool useMultiplier/* = true*/) { if(!count) return; uint32_t previousSkill = skills[skill][SKILL_LEVEL]; //player has reached max skill...
16. ### TFS 0.X Skills stages 0.5 = 0?

Oh no :( I want to make a hard low exp/skills server... 1 skill rates should be the base i want to set skill/2 on traning monks skill/2 on afk players also make a vocation that hits 2x faster and sets his skills/2 too do u know a way to transform that count to a double that could be 0.5...