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    TFS 1.2 Attack Speed

    i got 156 errors if i erase this function in player.cpp and your scrit work perfect, but my atk speed for dualWielding not work. I think if we rewrite this function could work.
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    TFS 1.2 Attack Speed

    So i understand this function is duplicated in the following file player.ccp, uint32_t Player::getAttackSpeed() const { uint32_t ret = vocation->getAttackSpeed(); if (isDualWielding()) { double multiplier = 100.0 /...
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    C++ Delay between the damage

    well, ok thank you.
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    C++ Delay between the damage

    I say when the attack is very fast it adds with the other. I would like to put a text representation for each attack.
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    C++ Delay between the damage

    I would like the representation of the giving text to be faster, since if I have 2 fast attacks I would only show 1 damage containing the 2 previous ones.
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    TFS 1.2 Attack Speed

    Sorry, I'm a layman. I replace everything according to your script. Thank you for your patience in trying to help me. I replace 3 files player.h, luascript.h and luascript.ccp. This is giving error in player.ccp file. Can you check it for me? follow my files.
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    TFS 1.2 Attack Speed

    can i erase this step in player.h? i think is this error. sorry my english is bad.
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    TFS 1.2 Attack Speed

    hmm... 2 registerMethod same name.
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    TFS 1.2 Attack Speed

    same error can be another thing?
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    TFS 1.2 Attack Speed

    @Stigma i get this error in the player.ccp. Severity Code Description Project File Line Suppression State Error C2084 function 'uint32_t Player::getAttackSpeed(void) const' already has a body theforgottenserver C:\OT\Original\Servidores\Reino\src\player.cpp 1764...
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    C++ Delay between the damage

    How i can change the delay between the damage get? I want add more fast.
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    TFS 1.2 Attack Speed

    Hi guys, We have this function vocation:getAttackSpeed() to get the value, and to add a different value how would it be? Ex, Player have attackspeed="2000" i'd like to put attackspeed="1500" for 10 seconds for a spell.
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    [OTClient][10.98] TFS 1.3 and OTC Latest Compiling l OTC with more titles and transparent panels.

    ok, i will download you server...but i need add the changes por my server. I have modified many things here so I believe it is the best way. I just need to know where it has changed in your source. But if it's going to be a lot of work, I'll try to figure it out.
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    [OTClient][10.98] TFS 1.3 and OTC Latest Compiling l OTC with more titles and transparent panels.

    I just downloaded the OTC.rar and exchange the .exe "EduardoDantas" for windows. and that was the game
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    CreatureEvent [TFS 1.3] Item Sets

    Well, i I would like it if it does not give much work.
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    Help with this script

    Perfect @Apollos i redid the whole function as you said and work now. Tanks! Like +.
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    Help with this script

    I tried to add this script to my server but this Player: onItemMoved and Player: onMoveItem function is not working for it. Script, CreatureEvent - [TFS 1.X] Item Sets (https://otland.net/threads/tfs-1-x-item-sets.263693/) The script works normally but when I drag the item and put it back...
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    CreatureEvent [TFS 1.3] Item Sets

    omg how sad. I will try do anything here to work. resolved, Help with this script (https://otland.net/threads/help-with-this-script.264394/#post-2554953) @your script is fine @oen432 like +. a suggestion I do not know if it is pertinent, Ex. if i have Leather Set [3/4] then could put the text...
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    CreatureEvent [TFS 1.3] Item Sets

    I think is it, my player.lua have this "Player:onMoveItem" ur is "Player:onItemMoved" in the source events.cpp i have only this. } else if (methodName == "onMoveItem") { info.playerOnMoveItem = event;
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