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  1. Tbol

    TFS 1.2 How do you change monster behaviour

    so Map::maxClientViewportX + 1, Map::maxClientViewportX + 1); means it syncs with client viewport?
  2. Tbol

    TFS 1.2 How do you change monster behaviour

    Is it increase monster view or how it works? Or it makes monsters see same like player do?
  3. Tbol

    TFS 1.2 How do you change monster behaviour

    Hello, i want to improve two thinks which is how can i make particular monsters do not attack people if they are around and they would attack them only if they hit him. Second think how can i increase monster view range because im using OTCV8 with classic view so you can see more then the...
  4. Tbol

    how to show assist in myacc lastkills.php

    still looking
  5. Tbol

    [8.60] BudexOT map [partial]

    i wish i had fan like you. I would feel like an BTS star
  6. Tbol

    how to show assist in myacc lastkills.php

    TFS 1.2 MYACC 0.7.9 Hello so right now i have last kills like this - Killed at level 30 by a minotaur ...... or ...... Killed at level 30 by Player (a) But I want to show the whole list. like this \/ - Killed at level 30 by Player (a), Player (b) and a minotaur this is my lastkills.php...
  7. Tbol

    TFS 1.2 How to write a code in protocolgame that sends effects on the client

    if(otclientV8 && type == CONST_ME_RESPAWNORMALCLIENT) //This is effect for respawn monsters normal client and otclient { type = CONST_ME_RESPAWN; pos.x += 1; //i guess something like this } 'x' cannot be modified because it is being accessed through a const object...
  8. Tbol

    TFS 1.2 How to write a code in protocolgame that sends effects on the client

    how you check if its about to be casted?
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