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  1. darkmu

    [HELP] Task System TFS 1.3x

    I think you're wrong, there is no system like this, but similar, you came to test everything inside the server what does this task system do? automatic task delivery, get task by talkaction, trigger message when complete task and do a lot of things, all that I did and I had the idea or the...
  2. darkmu

    [HELP] Task System TFS 1.3x

    that's task system is mine xD, veteran is the name monster on my ot rsrsrs, but I wish luck in someone to make it available, it's not complex, but it's a lot of work
  3. darkmu

    Lua string manipulating

    I think I expressed myself wrong. What I would like is to get the description of the item, but only the part written "Cavalinho", and the name "Cavalinho" is dynamic, that is, depending on the mount, the name in the description would change and I would have to get only the name .
  4. darkmu

    Lua string manipulating

    Would you like to know how I make a function get my mount's name from an item description? TFS 1.X Mount: Cavalinho by [ADM] Veteranos but this name "Cavalinho" is dynamic or it can change always, is there a possibility? I would only need to return the name "Cavalinho"
  5. darkmu

    Lua kill boss points duplicate

    FOR TFS 1.X What is happening and that sometimes when the boss is killed by a lot of people, he is sending several boss points, where did I go wrong? -- ALTER TABLE `players` ADD `boss_points` INT(6) DEFAULT 0 function addPontosBoss(playerID, pontos) local resultId =...
  6. darkmu

    Lua player:addItem not accepting pagination

    I don't use OTBR, I use my own base, tfs + fixed .. only thing I use otbr and otb
  7. darkmu

    Lua player:addItem not accepting pagination

    The function to add item to the player is not respecting my backpack with pagination. TFS 1.3 instead of going to the second page of my backpack it just falls to the floor.
  8. darkmu

    Lua add loot corpse monster

    I was a little confused, is this onDropLoot function the same function as Events? In case I am not using revscripts on my server.
  9. darkmu

    Lua when the player dies he loses the condition

    but would that be the best way to do it? or there is an attribute in the condition that I can inject so that I don't miss it.
  10. darkmu

    Lua when the player dies he loses the condition

    When the players use the potion, when they die automatically they lose the condition, does anyone know how I can solve this? local critical = Condition(CONDITION_ATTRIBUTES) critical:setParameter(CONDITION_PARAM_TICKS, 30 * 60 * 1000)...
  11. darkmu

    Lua add loot corpse monster

    can someone help me as I do to put an additional item on the monster's body?
  12. darkmu

    Lua add loot corpse monster

    https://otland.net/threads/tfs-1-1-extra-loot-system.230102/ I'm trying to adapt the script above so that instead of the items go to the player, in which case I would add the item to the animal's body, could you help me? local extra_loot = { {hasName = {"infernal demon", "infernal...
  13. darkmu

    Lua onThink (condition) remover

    What is happening is that it is not removing the conditions that I had in the player. It also happened that, some players started to take paralyze while in a protected zone or also when taking paralyze for a hydra bug .. your speed got to bugar and get 40 speed, can someone help me? TFS 1.3...
  14. darkmu

    Lua how to transfer Imbuement?

    I am making a system in which the player will be able to exchange the element of the bow (however, the bow is exchangeable by ID and not just the element), my problem is that in case he has imbuiment try to transfer the imbuiment to the other item. . is it possible? Could you help? TFS 1.3
  15. darkmu

    Lua outfit bonus

    Thank you very much, now I need to undo the condition when changing the addon or the looktype
  16. darkmu

    Lua outfit bonus

    function getBonusOutfit(outfit, addons) local outfitTable = conditions[outfit] if not outfitTable then return false end for k, v in ipairs(outfitTable[addons]) do local condition = Condition(CONDITION_ATTRIBUTES) for _, param in pairs(v.params) do...
  17. darkmu

    Lua outfit bonus

    Can anyone identify where I'm going wrong? Because it is not triggering the conditions as I select the example addon. TFS 1.3 conditions = { [128] = { [1] = { [1] = { condition = CONDITION_ATTRIBUTES...
  18. darkmu

    Lua [TFS 1.2] Outfit bonuses

    I'm doing some tests, I put it in the array to activate with citizen, however using the debbuger (print) this is always returning me false ... what should I be missing? Creature.lua function Creature:onChangeOutfit(outfit) if not self:isPlayer() then return true end local...
  19. darkmu

    Lua Changing the values of Knight skills

    Anybody can help me?
  20. darkmu

    Lua do not allow the same ip for the boss (MC)

    will there be a function that we can go through a table and check if there are 2 or more ip equal and return true?
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