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  1. VictorOtInfinit

    Decay with setAttribute.

    I'm trying to create a item that do not have this tag in XML: <attribute key="decayTo" value="number" /> <attribute key="duration" value="number" /> Using: local seed = Game.createItem(6216, 1, toPosition) seed:setAttribute(ITEM_ATTRIBUTE_DURATION,600)...
  2. VictorOtInfinit

    getWeight issue.

    Oh, but you know why the getItemWeight(container.uid,1) Always return 0 weight? 1616877048 fixed. 1616878164 I tested and if a backpack is inside the container doesn't work, like: Backpack 1: have: 1 backpack, this backpack have another inside, and we can have a backpack with 1000000oz.
  3. VictorOtInfinit

    getWeight issue.

    Why this getItemWeight(container.uid,1) always return 0? Already tried with ItemType(container.uid):getWeight() and getWeight(1) and this return 0 too. if item:getType():isPickupable() then if toPosition.x == CONTAINER_POSITION then local container =...
  4. VictorOtInfinit

    Tables and metatables.

    I saw this: TalkAction - TFS 1.0 and up Get Metamethods - Easy to update (https://otland.net/threads/tfs-1-0-and-up-get-metamethods-easy-to-update.228407/) and i was thinking if we have a list of attributes inside the tables like uid or others things like example.uid, example.size...
  5. VictorOtInfinit

    House chest disappear on SS.

    Hello, i have one problem. All chests that have 10.000oz + that are inside houses are gone when SS. Any clue how to solve that?
  6. VictorOtInfinit

    Condition rooted

    Nice, this is my stopWalk in creature.h: How can i do this if (getSpeed() <= 0 or getCondition(CONDITION_ROOT) ? In my creature.cpp: But ins't working. Even if i put the slow (the minimum speed is 5)
  7. VictorOtInfinit

    Condition rooted

    I'm trying to get this new contiditon: rooted from this commit: Rooted Condition (#2376) · opentibiabr/[email protected] (https://github.com/opentibiabr/otservbr-global/commit/6fbcef420316fb4d73e668630636925c5008c495) Its almost 100%, the message "You are rooted" is appearing and the icon...
  8. VictorOtInfinit

    how to get player CID?

    I want to give a storage for a player: Context: Player 1 make one action and give player 2 a storage to do something Player 2 with that storage now can do the thing. 1616354521 didn't get it hmmmm
  9. VictorOtInfinit

    how to get player CID?

    I have: Name and Id, how do i get the CID from this? I need to construct a player with local newPlayer = Player() but i dont have CID to do that :/ and just ID or name dosn't work :/
  10. VictorOtInfinit

    Problem with Neoncube

    Normal is the default :( Any other tip?
  11. VictorOtInfinit

    Problem with Neoncube

    I've done everything ok but when i try to download the new patch only appear this error: test.rar is not a valid RAR archive. After the download is done :/ I already tested everything, no matter what i put inside the .rar archive, if is an .spr or .dat, even a exe or everything before togheter...
  12. VictorOtInfinit

    [Warning] DropLoot issue.

    Interesting, but sometimes the loot drops, sometimes not. So i don't think is this. This can be applied to the case that sometimes the drop is normal and sometimes the monsters don't drop anything?
  13. VictorOtInfinit

    Monster.xml and Monster.lua

    Where i can find a tutorial to make this change: Monsters.xml to Monsters.lua all my monsters are in xml type, i want to make them a lua type. I have found: monster xml to lua converter · EvilHero90/[email protected]
  14. VictorOtInfinit

    [Warning] DropLoot issue.

    Sometimes this appears in my console, any clue to solve that? I guess this ins't normal, some of my players already told me that some daily bosses ins't dropping nothing (reward chest).
  15. VictorOtInfinit

    How to mask TFS?

    Today my host service told me that they dont support online games in their plataform, so i have some days left and i still wanting to put my server online. Then, i want to know ways to mask the TFS or something to put my server online again xD
  16. VictorOtInfinit

    There is any way to generate Items.xml?

    And if i have a item.xml with 12.60 items, can i make a OTB from him?
  17. VictorOtInfinit

    There is any way to generate Items.xml?

    I cant use .spr, .dat, not even .otb? The only way to get that is manual?
  18. VictorOtInfinit

    There is any way to generate Items.xml?

    I read this TwistedScorpio/OTHire (https://github.com/TwistedScorpio/OTHire/wiki/Adding-new-items) but, just seems like a manual thing. There is any way to make that like OTB? That generates itself with some tool? I have a 10.00 item.xml but a 12.60 client, and i want to put every item on that...
  19. VictorOtInfinit

    How to buff/nerf Imbuiments?

    thanks
  20. VictorOtInfinit

    How to buff/nerf Imbuiments?

    I didin't find where i can buff/nerf the my imbuiment system. I need to do some changes but in imbuiments.lua on my lib/core dont have any numbers or things like this to modify.
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