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  1. E

    [help] addEvent to remove Summons

    thank you @Stigma , @Arkam
  2. E

    [help] addEvent to remove Summons

    works perfectly! I plan to take advantage of this new function to add some exhaust to this summon system
  3. E

    [help] addEvent to remove Summons

    :confused:
  4. E

    [help] addEvent to remove Summons

    hello my friends, i'm working in a summon action script and I want to remove the summon after x time, and put exhaustion (y time) on this script .. i have tryed make this with "addEvent" but i dont know how to make it correctly... TFS 1.3, 10.98 version i'm using this script as a base...
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    [Help] Position on storage

    thank you guys @Evil Hero , @Arkam and @Mummrik =)
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    [Help] Position on storage

    works!!!
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    [Help] Position on storage

    @Evil Hero like this ? local WINDOW_ID = 4203 local BUTTON_ACCEPT = 0 local BUTTON_CLOSE = 1 local storage = 15636 -- < --- storage local WAYPOINTS_STORAGE = 41875 local WAYPOINTS = { [1] = { name = "Rhyves Town", position = Position(32984, 31284, 6) }, [2] = { name =...
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    [Help] Position on storage

    hello dear friends, how can i save the player position in a storage? and after this, get this position back in another script... ps: i need this to work in a "waypoint back" action script i'm using TFS 1.3, to 10.98 version I've tried these lines of code: but I had this error:
  9. E

    Movement Script to ActionScript

    i have done... thx
  10. E

    MoveEvent [TFS 1.X] Waypoints like in Diablo

    amazing work, +rep could you help me to transform this movement script in a Action script? --- edit i get it, works on action object.. thanks! =)
  11. E

    Movement Script to ActionScript

    Hello guys, Can someone helpme to transform this movements script in to Action Script? i'm using TFS 1.3 i get it from oen432 waypoint system by @oen432
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