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  1. Snavy

    36th's pit...

  2. Snavy

    TFS 1.X+ How to iterate over depot locker slots ?

    Thanks for the response @Znote :D but I kind of gave up on iterating over the depot and decided to look into Game.createContainer(ItemID, size). The idea is to create a virtual container and add it to the player. once the V.Container is created it should open as a normal bag would in the right...
  3. Snavy

    TFS 1.X+ How to iterate over depot locker slots ?

    I am trying to iterate over the slots inside player depot locker and find a specific container but I haven't found a way to do it. OTLAND, SHOW ME DA WEY! KKHHHT! SPITS
  4. Snavy

    TFS 1.X+ Container:addItem[Ex] - Does not add items recursively

    I am using TFS 1.3 - 10.98 and I would like to have reward chest implemented xD btw I am using OTClient and whenever I click on reward bag (under EQ ) it freezes for a second and then nothing happens. Is this an OTC issue?
  5. Snavy

    TFS 1.X+ Container:addItem[Ex] - Does not add items recursively

    No, I haven't enabled pagination. It's just that one depot chest with 30 slots. Edit: Do you have any other Ideas? The reason Im doing this is because I wanted to replicate the reward chest system but in a simpler way. Maybe it would be possible to save the rewards in a database table and then...
  6. Snavy

    TFS 1.X+ Container:addItem[Ex] - Does not add items recursively

    @Apollos I tried doing that but it sort of "squizzes" that in the depot chest, even if its full. here's a preview of what I mean (where the hell do other items go when it forces those hats in the chest?):
  7. Snavy

    [Tutorial] How to setup The Forgotten Server TFS 1.2 (10.98)

    Does TFS 1.3 support that one ?
  8. Snavy

    TFS 1.X+ Container:addItem[Ex] - Does not add items recursively

    I am trying to send a reward to the depot of winner but for some reason Container:addItem[Ex] function does not work as expected. This happens even tho there's an empty backpack in the first slot of depot. How can I make it add the item into any INNER container (if there is any)? I have tried...
  9. Snavy

    Port Forwarding - Setting Server Online

    Could be the firewall. Try adding incomming connection rules
  10. Snavy

    What makes Tibia special over other games?

    Tibia is LOVE tibia is LIFE :D IF YOU DIE IN TIBIA, YOU DIE IN REAL LIFE
  11. Snavy

    FLOOR REMOVING STONE

    if you want it to be 2 mintues instead then change secondsToWait = 3 to secondsToWait = 2 * 60
  12. Snavy

    TFS 1.X+ onChangeOutfit shows previous outfit table

    I am trying to see if the player is already mounted or not. While doing some research on this, I came across this event called onChangeOutfit. When I tried printing the lookMount value it gave the PREVIOUS value instead of what the player currently has. For example. Let's say I have a player...
  13. Snavy

    FLOOR REMOVING STONE

    local config = { blockItem = 8636, stonePos = {x=1005, y=1008, z=7}, secondsToWait = 3 } function onStepIn(cid, item, position, fromPosition) for i = 255, 1, -1 do config.stonePos.stackpos = i local thing = getThingFromPos(config.stonePos) if(thing.uid...
  14. Snavy

    Problem with Xampp - TFS 1.2 win64

    Did you not read the error msg? That's obviously not xampp error, but phpmyadmin. Also what makes you think switching to Uniserver will solve the problem ? @Autobus https://stackoverflow.com/questions/50121660/fatal-error-uncaught-error-call-to-a-member-function-exists-on-null-in-c-xa
  15. Snavy

    Linux GDB backtrace report - internalMoveCreature

    :D calm down. I tested and that was not the issue. So I probably screwed something up. the crash happens when I walk on those "non-existing" tiles. I remember adding this log in internalMoveCreature (2nd function which takes references as parameters) //check if we can move the creature to the...
  16. Snavy

    Linux GDB backtrace report - internalMoveCreature

    TFS 1.3 - master branch I have noticed this odd crash when I ctrl+walk and get pushed over the edge of mountains ( there are literally no tiles after the stairs, not even the invisible 460 tile). confirmed that by checking in RME. but I could still ctrl+walk a few SQMs after the Stairs...
  17. Snavy

    TFS 1.X+ TFS 1.3 CTRL + ARROW for staff members ( NOT seeking onTurn event solutions! )

    I am not sure why, but at some places e.g mountain edges there are no tiles and yet I am able to walk a few more sqm's with CTRL+WALK. Also I am suspecting that this might have been the cause of a few crashes where I could reproduce it atleast twice doing the same process. ( doesn't happen atm...
  18. Snavy

    TFS 1.X+ Move creatures onto solid objects or non-walkable grounds (e.g: water)

    @Sarah Wesker Thank you so much :D Works now!
  19. Snavy

    TFS 1.X+ Move creatures onto solid objects or non-walkable grounds (e.g: water)

    This only allows the "thrower" to throw themselves into solid object (accessPlayer ofc). Not able to push someone else into a solid object. Update: @Sarah Wesker I noticed the message I was getting was "NOTENOUGHROOM" so I added some prints whereever I fonud them in queryAdd function. and...
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