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Search results for query: 1.2 critical system

  1. thalmonn

    [NEED] System Critical Weapons for TFS 1.2 (Server 10.90)

    Hello everyone! First of all, thanks for be here, reading this. So, i'm developing a otserver version 10.90 using tfs 1.2 on windows. Years ago a see a system on a 7.92 server of using custom weapons with a critical system. How does this system works? Well, for exemplo, setup a weapon on...
  2. Lopaskurwa

    [TFS 1.2] Need Critical hit system

    Hi maybe someone have critical system script? That works like this, lets say you have "10 sword fighting you have 1% chance to hit critical hit", "20 sword fighting you have 2% chance to hit critical hit", "30 sword fighting you have 3% chance to hit critical hit" and etc and when you hit...
  3. W

    Help - Critical System bug

    hi guys, i have a problem in a Critical HIT system on my server. TFS 1.2 I was testing it in-game , when i realized that the character was not taking hit monsters , not losing life, only mana (with utamovita ) . I removed the line of Creaturescripts.xml and returned to normal functioning ...
  4. E

    Critical System and Shoutcast deads (PVP) [TFS 1.2]?

    Hello everyone im looking i some1 help me whit this ^^ im using the ORTS posted by Printer I want a Critical System if its possible i mean the player have a (x%) chance to hit a critical damage and if its possible to show a little mssge on (monster/player) like the points you hit and its...
  5. Forkz

    TFS 1.X+ Help Critical System TFS 1.2

    Hello, I'm using this critical system, but it doesn't work when the opponent has "utamo vita". Any soul want to help me? local config = { magic_effect = 173, -- magic effect you want to send when critical hit lands damage_magic = 1.8, -- Sorcerers and Druids damage_physical = 2.0 --...
  6. Infernum

    [NEED] System Critical Weapons for TFS 1.2 (Server 10.90)

    https://otland.net/search/227427/?q=1.2+critical+system&o=relevance
  7. Forkz

    [TFS 1.2] Critical System Health/Mana

    Hi Otlanders, This is my first contribution, all the scripts I have in the community and there will be an improvement I will contribute with you. This script is a critical system, you can SEPARATELY configure the damage of sorcerer / druid and paladin / knight and it can also SEPARATELY...
  8. P

    [10.95] TFS 1.2 with critical hits and hp/mana leech!

    Hi. I decided to share with you my modified TFS. Hope you enjoy it :cool: Features [0.0.1] - All TFS 1.2 features - 10.94/10.95 client support - Cast system (C++ codes) - Boost system (critical hits, hp/mana leech) TODO list - global depot system - reward chests - pacc time issue (when using...
  9. L

    CreatureEvent Critical/Dodge System based on weaponSkill/speed TFS 1.2

    Updated 05/08/2017 So this is my first "contribuition" it's a critical system based on the weapon that you use and a dodge system based on the player speed and free cap. It has effects and texts for melee and ranged attacks. Wands/spells have only texts. Monsters can crit/dodge and everything...
  10. arturhaddad

    Wow?

    This smells like critical damage system bugged My criticals are always stronger than it should criticalHitChance = 5 criticalHitMultiplier = 1.2 (20% stronger attack, but sometimes I hit like 3 times stronger, so I had to disable it) displayCriticalHitNotify = true
  11. Cykotitan

    Wow?

    In 0.4? I'm not surprised.
  12. Gicu

    TFS 1.X+ [TFS 1.2] Critical System some questions!!!

    Hello i have that script, and i asked is good write. This can make problems INVISIBLE memory, CPU eating? Maybe u have TIP for me for better custom thsi scripts. Sorry for english i know... function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType...
  13. Night Wolf

    CreatureEvent Critical/Dodge System based on weaponSkill/speed TFS 1.2

    He was being sarcastic, this won't work in versions lower than TFS 1.2. If you want a dodge/critical system for 0.4 you can use mine (it's on the other forum)
  14. W

    C++ Need autoloot system TFS 1.2

    Well before you criticize me because there are several topics about autoloot. I apologize because I am a layman in programming. I need an autoloot script only for Gold Coin to go straight to the Bank. However this system has to be activated by an item and have a duration of 15 days as I will...
  15. silveralol

    Windows debug with client 10.99 and 11.0

    BUMP, STILL WITH THIS FUCKING DEBUG please tell me what codes I need bring here to can be possible to fix this I'm using tfs 1.2 (edited), prey system, critical hit aswell, the debug is the 023, means that is an error of login function, something like that, but I can't resolve
  16. A

    Programmer Latest tfs

    I want some one to edit the latest tfs 1.2 or 1.3 for client 10.95 to make these modifications and keep the source/engine as stable as possible something like "top 5 real maps servers using". {Well working Cast-system/War-system anti-Entrosa/Store-System/Leech's-system/Mana-HP...
  17. B

    [TFS 1.2] Need Critical hit system

    Just have to know what to look for... or at least how to word your search term/phrase. [TFS 1.0] Critical Hit % - Permanent Of course I've seen this thread before but was unsure of where to find it. I searched in google "evan otland onhealthchange" You'll need to upgrade the script/examples...
  18. Mkalo

    Programmer [Lua, C++] Freelancing for a limited time.

    Contact me via PM or discord to talk about the details. I don't know the details on that you would need to tell me.
  19. Doitforthegains

    [TFS 1.0] Critical Hit % - Permanent

    This is super awesome, just one small hiccup....So I added the critical system to monsters.xmls and login.lua like you said but now monsters can crit players as well xD I tried adding an if statement... if attacker:isMonster then end but yeahhh that didn't work. Was wondering if someone knew the...
  20. Nekiro

    10.94+ engine looking for

    Yeah ofcourse, someone have it, spend on it a lot of time, and will give you it for free. Orts: GitHub - orts/server: A real map datapack based on TFS 1.2 engine
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