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  1. 5lave Ots

    MoveEvent Snake Event TFS 1.3 ~ Revscript ~ EventCallback

    any solutions?? the event is amazing due to the TAIL of player duplications :) great work by the way @Sarah Wesker
  2. 5lave Ots

    Team Two team members hiring for 8.60 custom evo map

    still need one team member
  3. 5lave Ots

    MoveEvent Snake Event TFS 1.3 ~ Revscript ~ EventCallback

    *when 2 players hit each others (collision) the game freezes *also when the second char trying to enter it gets freeze condition but it stucks on the enterance teleport without entering game **and when the last player looses , he didnt get rewarded and returns that error Lua Script Error: [Main...
  4. 5lave Ots

    TFS 1.X+ tibia crash after killing any monster

    i didnt and ill try again with compile and check 1624848624 my fault... using a newer version data.... sorry
  5. 5lave Ots

    TFS 1.X+ tibia crash after killing any monster

    i had one because i didnt made anything with monsters its just a new data sources so i came to post here not waiting anyone like you to tell me what i have to want instead of getting help or support or guide to how to get help
  6. 5lave Ots

    TFS 1.X+ tibia crash after killing any monster

    the title said 1.x + ' tibia crashes after killing any monsters', there is no tfs error to post, and i put 2 pictures which provide the client breaking error and it will be noticed that its tibia 8.6.. and the 1.3 is for nekiro.. if you have already 2 eyes you could see that... and if you...
  7. 5lave Ots

    TFS 1.X+ tibia crash after killing any monster

    thats is the client error and i got no tfs error using nekiros 1.3 downgraded for 8,6 and i did nothing with monster files. just takens from the source's data the normal monsters (rat, rotworm, dragons,,,,,) they get damge and give exp but at the instance on kill it bug the client,, also i got...
  8. 5lave Ots

    (TFS 1.3) In-game Account Manager

    +1
  9. 5lave Ots

    TFS 1.X+ how to call a config.lua value into c++ files?

    how to get a config variable like (X) from config.lua to be used in protocol login.cpp here it a c++ example Account account; if (!IOLoginData::loginserverAuthentication(accountName, password, account)) { disconnectClient("blah blah "Get the config value here..""); return; }
  10. 5lave Ots

    TFS 1.X+ 8.6 the TFS doesnt start after first compile

    still the same problem 1624840042 its working now thanks for everyone..
  11. 5lave Ots

    .EXE WONT LOAD NEKIRO TFS 1.3 DOWNGRADED 8.6

    the same here
  12. 5lave Ots

    TFS 1.X+ 8.6 the TFS doesnt start after first compile

    nono im using the new fresh data that came with the sources.. and i used the new schema too
  13. 5lave Ots

    TFS 1.X+ 8.6 the TFS doesnt start after first compile

    B r i n g U p M Y P o s t (y)
  14. 5lave Ots

    TFS 1.X+ Level&vocation instead of serverName in (CharList)

    Yeah that's what I meant.. if you are sure 100% about that commit please make a new thread to let everyone use it... And thanks anyway I told you it is possible 🙂 😊
  15. 5lave Ots

    MoveEvent Snake Event TFS 1.3 ~ Revscript ~ EventCallback

    could this fir with nekiro 1.3 for 8.60?
  16. 5lave Ots

    TFS 1.X+ Level&vocation instead of serverName in (CharList)

    yeah dude i know it. but im newbie with c++ and dont need to miss it up.. that system was exist for 0.4 but i cant upgrade it to 1.3 because i still dont know the new syntax used in 1.3
  17. 5lave Ots

    TFS 1.X+ Level&vocation instead of serverName in (CharList)

    the (online/offline) OR (world Name) are already exist and could be changed in config.lua i need to use (Level & vocation) instead of both.. but i cant find a setting for 1.3
  18. 5lave Ots

    TFS 1.X+ Level&vocation instead of serverName in (CharList)

    thanks mate ill search again for solutions
  19. 5lave Ots

    TFS 1.X+ Level&vocation instead of serverName in (CharList)

    it just display the voc and name instead of worldname it will looks like PLAYER_NAME (300 ED) why you dont like that solution?
  20. 5lave Ots

    why and why not?

    i seems non-logical question but i need to understand a mechanism of doing this as im new with compiling do i need to use the latest master lua files from otland/forgottenserver (https://github.com/otland/forgottenserver) with nekiros down 8.6 sources...
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