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    Mapping and Spriting

    Hey guys, I'm here to share a resource I've used for along time now. I think it's absolutely the best community for mappers, spriters, and they're expanding to coders now as well. If you are an OT Developer/Admin, you are making a mistake if you aren't a part of this community. They frequently...
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    Large Text File Viewer

    I've found it's kind of a PITA to view text files (logs specifically) with > 100 mb space. This app lets you open 1GB text file (log file from tarball 7.7) instantly.
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    Hashing Sprites

    I've looked into this for a while, but never found a really solid answer. Using Object Builder's Sprites Optimizer sometimes gets hung up and freezes on "hashing sprites". I haven't been able to reason out exactly why this happens, does anyone have any idea? It was supposed to be fixed in...
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    Ammunition Damage

    I’ve been having this problem for about a year now… On my server, weapons scale almost according to a “tier” system. For example: Plate set barbarian axe Knight set dwarven axe Crown set fire axe These are essentially “Tiers” of equipment. I love this concept, and I want to continue it for...
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    OTLand Hall of Fame

    I have been a member of OTLand since I was a child, and in that time, I have seen dramatic changes in the community, but there have always been a handful of people who have been very solid, never asked for money, and never had any drama associated with their name. I think it would be a nice...
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    Infinite loop in common compat.lua function

    function getTileThingByPos(position) local t = Tile(position) if t == nil then if position.stackpos == -1 then return -1 end return pushThing(nil) end if position.stackpos == -1 then return t:getThingCount() end return...
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    [Sanctuary-Online] Monster Mechanics Creator Needed! [xml/lua]

    Hey guys, I am the owner of Sanctuary-Online (Sanctuary Online Global (https://Sanctuary-OnlineOTS.com)) and I am looking for a skilled XML/LUA coder to help create the highest quality monster mechanics possible. If you have any experience with my server, you know it's on hard-mode. With our...
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    [USA] [Custom / 7.4] Sanctuary-OnlineOTS [Difficulty - Extreme]

    Sanctuary Online is a heavily customized RPG experience that seeks to bring back the gameplay experience of fan favorite version 7.4 Tibia but with expanded development & lots of completely new content. I like to think of this server as “a low-rate server, with mid-rate features”. What I mean...
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    Website Feedback

    https://Sanctuary-OnlineOTS.com/ What do you guys think of my website layout? Can I improve on anything? The original layout was created by Aurelion, I have been modifying it over the past week and have achieved compatibility with iOS, added slideshow support with videos, and improved the...
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    Login doesn't trigger bed revert

    When a player uses a bed, it converts from playernotsleeping to playersleeping. onLook ->Dip Set is sleeping. when a player logs in, it stays visually playersleeping onLook -> nobody is sleeping. when a player uses the bed, it reverts to nobody in bed visually but onLook -> Dip Set is sleeping...
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    TFS 1.X+ Task Counter

    I have as part of a NPC mission line this creature script which should enable you to kill 20 goblins, and change your storage value (count) with each until 20. Everytime you kill a goblin the player should receive a message "you have killed 1 of 20 goblins" or something like this. The problem is...
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    C++ TFS 1.3X Source Code Warning house.cpp 'item' initialized, not referenced

    So I have just a few warnings when I compile TFS, today I decided to look at them, and I saw this. If it item is initialized but not referenced, I can just delete it right? I am curious why it would initialize the same line twice.
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    TFS 1.X+ Name Changer NPC Script

    Using TFS 1.3+ My Script: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talk = {} local name = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
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    TFS 1.X+ Spawntimes stack on one another

    So i noticed something very strange, not too sure if it's a me issue or a TFS 1.3 issue. Using Nekiro 7.72 TFS 1.3+ downgrade heavily modified. The problem: If i go to this spawn for example <spawn centerx="32839" centery="32014" centerz="9" radius="1"> <monster name="Bug" x="-1"...
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    [TFS 1.3+] Multi-target "star shooter" updated script

    Original Credits + instructions -- [weapon]Multitarget wand 'star shoter' (https://otland.net/threads/weapon-multitarget-wand-star-shoter.13967/) Credits to the legend @Gesior.pl Works on TFS 1.3+ without errors. local combat = createCombatObject() setCombatParam(combat...
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