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  1. R

    Proof of concept of a new game engine

    Hi, share the source code?
  2. R

    Lua tfs 1.2 help Script actions

    Try player:say("Felicity " .. name .. " [" ..level.. "], Cast Your New Spell.", TALKTYPE_ORANGE_1)
  3. R

    TFS 1.X+ advancing level tfs 1.5 7.72 nekiro

    Remove this and this player.cpp, search if (prevLevel != level) remove health = getMaxHealth(); mana = getMaxMana(); and search if (oldLevel != level) remove health = getMaxHealth(); mana = getMaxMana();
  4. R

    TFS 1.2 how to edit this spell so every creature could cast this spell

    Remove if not creature:isMonster() then
  5. R

    Lua Revscript command !frags

    Post your config (same here)
  6. R

    [TFS 1.3] Small Autoloot

    @lmlucas2, your tfs version: required:
  7. R

    [8.6] [TFS1.3] Alkurius Global & Coustom

    ALERT: sql server brutal usage This server execute an query in database every time the player gain experience. CPU 100%: already knows what the problem could be
  8. R

    !frags time doesn't change TFS 1.3

    Paste here where you got the tfs source
  9. R

    TFS 1.X+ TFS 1.5 Nekiro, talkactions

    See TFS 1.X+ - No privileges for GOD actions (https://otland.net/threads/no-privileges-for-god-actions.280147/)
  10. R

    C++ House price based on walkable SQM

    Another house problem issue#3455
  11. R

    TFS 1.X+ console, estrange problem tfs 1.5 12.80/86

    Paste your monster code here.
  12. R

    TFS 1.X+ Inconsistent conditions, doesn't apply properly

    What your code? See this code, mb help you.
  13. R

    Lua Attempting to better understand custom wands/rods (API docs?)

    For different wands: weapon:id(wand1_id, wand2_id, wand3_id, wand4_id, ...) Folder for weapons: sorcerer, druid, paladin, knight and other
  14. R

    Lua Attempting to better understand custom wands/rods (API docs?)

    Try revscript data/scripts/weapons and create any lua file local weapon = Weapon(WEAPON_WAND) local manaBase = 50 local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_?) -- https://github.com/otland/forgottenserver/blob/master/src/enums.h#L180-L197...
  15. R

    C++ Guild Wars -- check

    TFS version?
  16. R

    RevScripts (a nil value)

    Try function onCreateMagicWall(creature, tile) local guild = creature:getGuild() if guild then local guildName = guild:getName() if guildIsInWar(guildName) then print("guild " + guildName + " in war...") else print("not war") end...
  17. R

    RevScripts (a nil value)

    local playerGuild = creature:getGuild() If player doesn't have a guild, it returns null See function wall(player, tile) local guild = player:getGuild() if not guild then return end local guildName = guild:getName() if guildIsInWar(guildName) then print(ok)...
  18. R

    TFS 1.X+ Player Event OnStepTile

    Submit your event_callbacks.lua from data/scripts/lib. fromTile and toTile is just a name.
  19. R

    TFS 1.X+ TFS 1.3 8.6 nekiro reupload

    Nekiro downgrade 1.3 is not available from a trusted source. Use version 1.5, it is higher than 1.3 (bug fixes, features and updated)
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