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  1. A

    RevScripts onKill

    local test = CreatureEvent("test") function test.onKill(player, target) local monster = config[target:getName():lower()] if target:isPlayer() or not monster or target:getMaster() then return true end local stor = player:getStorageValue(monster.storage)+1...
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    Lua npc

    bump
  3. A

    Lua npc

    I have a doubt in this part each item the player gets 1 achievement but I don't know how to check this local IDS = { DREAM_MATTER = 22397, CLUSTER_OF_SOLACE = 22396, --weapons CRUDE_UMBRAL_BLADE = 22398, UMBRAL_BLADE = 22399, UMBRAL_MASTER_BLADE = 22400...
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    RevScripts Talk !task

    local test = TalkAction("/test") local config = { ['demon'] = {amount = 100, startstorage = 5046, startvalue = 1}, ['demon12'] = {amount = 100, startstorage = 5047, startvalue = 1} } function test.onSay(player, words, param) local function getActiveTasksName(player) if not...
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    RevScripts Talk !task

    local config = { ['rat] = {amount = 100, startstorage = 1002, startvalue = 1}, ['demon'] = {amount = 100, startstorage = 2002, startvalue = 1} } when the player uses the command it will check which of the storages is 1 and it will say the name of the monster so the player will...
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    RevScripts Talk !task

    bump
  7. A

    RevScripts command

    bump I'm trying to do it. He can only execute this command if I'm without the set. From what I noticed, what I posted worked, but do you think it's bad?
  8. A

    RevScripts Talk !task

    bump
  9. A

    RevScripts command

    If the player has any item equipped helmet,armor,items like shield etc and backpack you cannot use the command local test= TalkAction("!test") function test.onSay(player, words, param) for slot = CONST_SLOT_HEAD, CONST_SLOT_AMMO do local slotItem = player:getSlotItem(slot)...
  10. A

    RevScripts Talk !task

    local config = { ['monster 1'] = {amount = 100, storage = x, startstorage = xx, startvalue = 1}, ['monster 2'] = {amount = 100, storage = x, startstorage = xx, startvalue = 1} } I'm wanting to make a command that when the player uses it, it will say the task that it is active and...
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    dedicated servers for Brazil

    latitude.sh
  12. A

    RevScripts reset

    local resetSys = TalkAction("!reset") local config = { storageResets = 364214, backToLevel = 8, redskull = true, -- need to be without redskull to reset? battle = true, -- need to be without battle to reset? pz = true, -- need to be in protect zone to reset? stages = {...
  13. A

    RevScripts deport tfs 1x

    bump
  14. A

    RevScripts reduce player damage

    my mistake it worked perfectly
  15. A

    RevScripts reduce player damage

    I tested it with no result and zero errors in the log I put print above the primary and secondary damage and did not perform the print with both spell and physical weapons
  16. A

    RevScripts reduce player damage

    I tried it, I didn't notice a difference obs: I registered the event
  17. A

    RevScripts reduce player damage

    bump
  18. A

    RevScripts reduce player damage

    local creatureEvent = CreatureEvent("creatureEventTest2") function creatureEvent.onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) if not creature or not attacker or creature == attacker then return primaryDamage, primaryType...
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    RevScripts deport tfs 1x

    local dp = TalkAction("!dp") function dp.onSay(player, words, param) local itemId = 2591 Game.createItem(itemId, 1, player:getPosition()) return true end dp:register() Hello I have a problem I made this talk to create 1 deport the problem that it does not have 'tow' the market...
  20. A

    RevScripts Player:onGainExperience

    experienceStagesreset1 = { { minlevel = 1, maxlevel = 750, multiplier = 75 }, { minlevel = 750, maxlevel = 1000, multiplier = 50 }, { minlevel = 801, maxlevel = 5000, multiplier = 5 } } this is in...
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