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  1. Source

    Source's custom OT game engine (TypeScriptFTW)

    Newest features since two weeks ago: Monsters and players attack (100% accurate real tibia melee formulas thanks to @jay's posts including armor, confirmed damage is the exact same on local cip engine), attack is generated onStep the same way I believe real tibia does it Local randWalk...
  2. Source

    Javascript or Python server

    The thread is under the "Open Tibia" forum section. If it's not Open Tibia related then the post is off-topic... Before you tell me to report the post, I don't care, I'm just saying there's a clear implication here of it being Open Tibia related, this is an Open Tibia community and they didn't...
  3. Source

    Crowdsourcing and bounties

    Thanks for the pretty clear clarification. So from what I understand crowdsourcing (for a product) and bounties (again these would be considered products) are off the table. What if one is developing an open source "product" as I suppose we would call this as well, a project, and asking for...
  4. Source

    Javascript or Python server

    You bark a lot for your size Oen. You seem to like to bark up everyone's trees. Maybe calm down a little, take a nap, chill for once in your life, your life might feel like war, but life is not a war, it's about co-existing for those with basic reasoning and life skills, those who still touch...
  5. Source

    Javascript or Python server

    Cause it might be open sourced in the future. I would ask you the same question about this, why bother when it's not even Tibia related, but I honestly don't care.
  6. Source

    Crowdsourcing and bounties

    Hey, Are crowdsourcing, bounties and donations (gofundme, patreon, various bounty sites) allowed to be advertised on this forum? Appreciate it, Source.
  7. Source

    Javascript or Python server

    I have such an active project, but it's not open source.
  8. Source

    Source's custom OT game engine (TypeScriptFTW)

    Implemented local activation yesterday, finished a couple of details today, recording from yesterday: CPU usage now with full map is 1.7-2% with 1 player in middle of Draconia pyramid (40 activated monsters), idle CPU usage is 0.3-0.7% regardless of map size so you can subtract that number to...
  9. Source

    OTClientV8 is from now open-source project

    Appreciate the release (cool), but isn't it kind of a stab in the back to the people that paid that you're not going to work on it anymore just because apparently 'some people complained'? Is that a valid justification to stop maintaining a project you got collectively tens if not hundreds of...
  10. Source

    OTClient Luajit bytecode - incompatible bytecode

    Created an issue here Cannot load incompatible bytecode (compiling bytecode with luajit) · Issue #1205 · edubart/otclient (https://github.com/edubart/otclient/issues/1205) and here Cannot load incompatible bytecode (compiling bytecode with luajit) · Issue #61 · otland/otclient...
  11. Source

    Source's custom OT game engine (TypeScriptFTW)

    Oh yeah, one more thing I forgot to say: you must enter an account number to login. Any number except for 0 is valid. It's an old mechanic when I was thinking of implementing tibiacams on the server side, I should probably remove it now.
  12. Source

    Source's custom OT game engine (TypeScriptFTW)

    Testserver available now at TSFTW Testserver (https://tsftw.hopto.org). The domain should be TSSFTW but suffered from a typo. Some things to watch out for: You must input any account number > 0 to login. Marknames are still changed from an earlier update (ctrl+f GMIsland for the full list)...
  13. Source

    Databaseless

    I use SQLite personally, though I'm not planning on releasing my from scratch server for free anytime soon as it took a lot of work and I don't feel this community as a whole (there are minor exceptions, but again as a whole) deserve everything for free. Most people here that are building...
  14. Source

    Source's custom OT game engine (TypeScriptFTW)

    I forgot to mention cast system is also implemented in the previous post. I'm planning on launching a testserver quite soon for everyone interested in trying out the server, expect a launch within the end of the week (but expect also potential segfaults and bugs, I will run it with...
  15. Source

    C++ I need a encrypt my .spr

    For anyone finding it hard to add OTCv8 encryption or are looking for an alternative there's also this Option for loading data/modules/init.lua from encrypted zip · Source61/[email protected]
  16. Source

    Source's custom OT game engine (TypeScriptFTW)

    Quick reminder of where we're at. Since last time there's been a lot of changes: Monsters can now be spawned in with /m using the original real tibia algorithm for alevo res (spawns randomly in a 2x2 square around you). Like other monsters they are spawned in with randomized items and will...
  17. Source

    TheBetterRealProject [1.0]

    I can't verify the thing about 7% CPU consumption for pathfinding per player as I'm not an avid user of TFS, but I was thinking about this just today, was considering asking the community which TFS version they think is best. It seems obvious that a later version is going to be better, but that...
  18. Source

    Source's custom OT game engine (TypeScriptFTW)

    Streaming now at For anyone interested in the quiz, here's a list of all the modified town/mark names to make it easier to remember ("poh" instead of "havoc", "GMIsland" instead of "Home" for example): "Thais", "Carlin", "Ab'Dendriel", "Rookgaard", "Fibula", "Kazordoon", "Senja", "Folda"...
  19. Source

    Source's custom OT game engine (TypeScriptFTW)

    Implemented this today in about a couple of hours, 1 min to actually send the messages in-game once messages were received - IRC client added to the server. Just a glimpse into what's to come in the near future.
  20. Source

    Programmer Unpack a .exe file

    Yes, because: 1) Any Open Tibia client requires sprites to function..... Other people's (non-official) sprites are not necessary, they're cosmetic.... 2) Cipsoft is a multi-million dollar company. a) If they wanted us to stop they could easily shut our community down, they clearly don't...
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