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Its possible to do, that Boots give
+1mlvl for sorc,druid
+1sword/axe/club for knight
+1dist for pally?
if its possible how to do it?
<attribute key="description" value="This is King Boots."/>
<attribute key="weight" value="950"/>
<attribute key="armor" value="2"/>...
I need advanced upgrade system.
It should work like this:
Upgrade item = "xxxx"
Useable on everything - "amulet, helmet, backpack, weapon (wand, rod, xxxx, xxxx, xxxx id), armor, shield, ring, legs, boots ....
It should be 97% chance to give one of this:
+1 mlvl
+1 dist, axe, sword, club...
Looking for "upgrade system" script.
I want it to be useable on "all items" amulets, helmets, backpacks, weaapons (wand, rod, slingshot, sword,axe,club) armors, shields, rings, legs, boots etc....
Impotant is to make able to use on "xxxx, xxxx ids"
1 item can be upgraded only 3 items.
upgrade...
Looking for "upgrade system" script.
I want it to be useable on "all items" armors, amulets, wands, rods etc....
1 item can be upgraded only 3 items.
upgrade item random adds:
+1% protection physical
+1% protection fire
+1% protection ice
+1% protection poison
+1% protection energy
+1%...
When paladins using bolts with crossbow while they using mana potions/healing themself.
Bolts doesnt shoot, or they shoot but one per 5sec or so...
anyone can help?
Not really.
These 2 scripts are completly diffrend. And has nothing to do with themself.
First script is normal "exori mas" spell.
Second script is from raids. I have many raids so i want resp one 1/2h~
Exori mas spell:
I want to make "attack" weapon doesnt mean anything.
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat, COMBAT_PARAM_USECHARGES, TRUE)...